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虚拟受害者与受害美德:视频游戏中体验到的攻击对社会合作的差异化影响。

Of virtual victims and victimized virtues: differential effects of experienced aggression in video games on social cooperation.

机构信息

Department of Psychology, University of Koblenz-Landau, Fortstrasse 7, Koblenz and Landau, Germany.

出版信息

Pers Soc Psychol Bull. 2011 Jan;37(1):107-19. doi: 10.1177/0146167210391103.

DOI:10.1177/0146167210391103
PMID:21177877
Abstract

Two experimental studies were used to investigate how interacting with aggressive virtual characters in video games affects trust and cooperation of players. Study 1 demonstrates that experiencing virtual aggression from a victim's perspective can impair players' investments in a subsequent common goods dilemma situation. This effect is mediated by reduced expectations of trust in the cooperativeness of interaction partners. In Study 2 the same effect was replicated by using a different cooperation task and by investigating the moderating role of justice sensitivity from a victim's perspective as a dispositional factor. Participants transferred less money to an unknown partner in a trust game after exposure to aggressive nonplayer characters in a video game. This effect was stronger for people high in victim sensitivity. Results of both studies can be interpreted in line with the sensitivity to mean intentions model and add to the body of research on violent media effects.

摘要

两项实验研究旨在探讨与视频游戏中具有攻击性的虚拟角色互动如何影响玩家的信任和合作。研究 1 表明,从受害者的角度体验虚拟攻击会损害玩家在随后的共同利益困境情境中进行投资的意愿。这种效应是通过降低对互动伙伴合作意愿的信任预期来介导的。在研究 2 中,通过使用不同的合作任务和从受害者角度研究公正敏感性的调节作用作为一种性格因素,复制了相同的效应。在信任游戏中,参与者在接触到具有攻击性的非玩家角色后,向未知伙伴转移的资金较少。对于受害者敏感性高的人来说,这种效应更强。这两项研究的结果可以根据意图敏感性模型进行解释,并为暴力媒体效应的研究提供了补充。

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