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患有纤维肌痛的女性使用三款动作控制视频游戏机的体验以及症状严重程度指标和日常生活活动表现。

Women with fibromyalgia's experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living.

作者信息

Mortensen Jesper, Kristensen Lola Qvist, Brooks Eva Petersson, Brooks Anthony Lewis

机构信息

Faculty of Health, Aarhus University , Aarhus , Denmark .

出版信息

Disabil Rehabil Assist Technol. 2015 Jan;10(1):61-6. doi: 10.3109/17483107.2013.836687. Epub 2013 Sep 12.

DOI:10.3109/17483107.2013.836687
PMID:24028282
Abstract

PURPOSE

Little is known of Motion-Controlled Video Games (MCVGs) as an intervention for people with chronic pain. The aim of this study was to explore the experience women with fibromyalgia syndrome (FMS) had, using commercially available MCVGs; and to investigate indicators of symptom severity and performance of activities of daily living (ADL).

METHOD

Of 15 female participants diagnosed with FMS, 7 completed a program of five sessions with Nintendo Wii (Wii), five sessions with PlayStation 3 Move (PS3 Move) and five sessions with Microsoft Xbox Kinect (Xbox Kinect). Interviews were conducted at baseline and post-intervention and were supported by data from observation and self-reported assessment.

RESULTS

Participants experienced play with MCVGs as a way to get distraction from pain symptoms while doing fun and manageable exercise. They enjoyed the slow pace and familiarity of Wii, while some considered PS3 Move to be too fast paced. Xbox Kinect was reported as the best console for exercise. There were no indication of general improvement in symptom severity or performance of ADL.

CONCLUSION

This study demonstrated MCVG as an effective healthcare intervention for the women with FMS who completed the program, with regards to temporary pain relief and enjoyable low impact exercise. Implications for Rehabilitation Exercise is recommended in the management of fibromyalgia syndrome (FMS). People with FMS often find it counterintuitive to exercise because of pain exacerbation, which may influence adherence to an exercise program. Motion-controlled video games may offer temporary pain relief and fun low impact exercise for women with FMS.

摘要

目的

关于运动控制视频游戏(MCVGs)作为慢性疼痛患者的一种干预手段,目前所知甚少。本研究的目的是探索纤维肌痛综合征(FMS)女性使用市售MCVGs的体验;并调查症状严重程度指标和日常生活活动(ADL)表现。

方法

15名被诊断为FMS的女性参与者中,7人完成了一个项目,包括使用任天堂Wii(Wii)进行5次训练、使用PlayStation 3 Move(PS3 Move)进行5次训练以及使用微软Xbox Kinect(Xbox Kinect)进行5次训练。在基线和干预后进行了访谈,并得到观察数据和自我报告评估的支持。

结果

参与者将玩MCVGs体验为一种在进行有趣且易于管理的运动时分散疼痛症状注意力的方式。她们喜欢Wii的缓慢节奏和熟悉感,而有些人认为PS3 Move节奏太快。据报道,Xbox Kinect是最适合锻炼的游戏机。没有迹象表明症状严重程度或ADL表现有总体改善。

结论

本研究表明,对于完成该项目的FMS女性,MCVG是一种有效的医疗保健干预手段,在临时缓解疼痛和提供有趣的低强度运动方面具有作用。建议在纤维肌痛综合征(FMS)的管理中采用康复运动。由于疼痛加剧,FMS患者通常觉得锻炼有悖常理,这可能会影响对锻炼计划的坚持。运动控制视频游戏可能为FMS女性提供临时的疼痛缓解和有趣的低强度运动。

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