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基于计算机的个性化认知训练与经典电脑游戏对照:认知刺激的随机双盲前瞻性试验。

Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation.

机构信息

Department of Epidemiology, Sackler Faculty of Medicine, Tel-Aviv University, Tel-Aviv, Israel.

出版信息

Neuroepidemiology. 2011;36(2):91-9. doi: 10.1159/000323950. Epub 2011 Feb 10.

DOI:10.1159/000323950
PMID:21311196
Abstract

BACKGROUND

Many studies have suggested that cognitive training can result in cognitive gains in healthy older adults. We investigated whether personalized computerized cognitive training provides greater benefits than those obtained by playing conventional computer games.

METHODS

This was a randomized double-blind interventional study. Self-referred healthy older adults (n = 155, 68 ± 7 years old) were assigned to either a personalized, computerized cognitive training or to a computer games group. Cognitive performance was assessed at baseline and after 3 months by a neuropsychological assessment battery. Differences in cognitive performance scores between and within groups were evaluated using mixed effects models in 2 approaches: adherence only (AO; n = 121) and intention to treat (ITT; n = 155).

RESULTS

Both groups improved in cognitive performance. The improvement in the personalized cognitive training group was significant (p < 0.03, AO and ITT approaches) in all 8 cognitive domains. However, in the computer games group it was significant (p < 0.05) in only 4 (AO) or 6 domains (ITT). In the AO analysis, personalized cognitive training was significantly more effective than playing games in improving visuospatial working memory (p = 0.0001), visuospatial learning (p = 0.0012) and focused attention (p = 0.0019).

CONCLUSIONS

Personalized, computerized cognitive training appears to be more effective than computer games in improving cognitive performance in healthy older adults. Further studies are needed to evaluate the ecological validity of these findings.

摘要

背景

许多研究表明,认知训练可以使健康的老年人获得认知收益。我们研究了个性化的计算机认知训练是否比玩传统计算机游戏带来更大的益处。

方法

这是一项随机双盲干预研究。自我推荐的健康老年人(n = 155,68 ± 7 岁)被分配到个性化的计算机认知训练组或计算机游戏组。认知表现通过神经心理学评估工具在基线和 3 个月后进行评估。使用混合效应模型在两种方法中评估认知表现评分的组间和组内差异:仅依从(AO;n = 121)和意向治疗(ITT;n = 155)。

结果

两组的认知表现都有所提高。个性化认知训练组在所有 8 个认知领域的改善均有统计学意义(p < 0.03,AO 和 ITT 方法)。然而,在计算机游戏组中,仅在 4 个领域(AO)或 6 个领域(ITT)中有统计学意义(p < 0.05)。在 AO 分析中,个性化认知训练在改善视空间工作记忆(p = 0.0001)、视空间学习(p = 0.0012)和注意力集中(p = 0.0019)方面明显优于玩游戏。

结论

个性化的计算机认知训练似乎比计算机游戏更能有效提高健康老年人的认知表现。需要进一步的研究来评估这些发现的生态有效性。

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