EYEKA Singapore, Singapore, Singapore.
Cyberpsychol Behav Soc Netw. 2011 Oct;14(10):597-602. doi: 10.1089/cyber.2010.0115. Epub 2011 Mar 7.
Given the increasingly dominant role of video games in the mainstream entertainment industry, it is no surprise that the scholarly debate about their impact has been lively and well attended. Although >100 studies have been conducted to examine the impact of violent video games on aggression, no clear consensus has been reached, particularly in terms of their long-term impact on violent behavior and aggressive cognitions. This study employs a first-ever longitudinal laboratory-based experiment to examine longer-term effects of playing a violent video game. One hundred thirty-five participants were assigned either to the treatment condition where they played a violent video game in a controlled laboratory setting for a total of 12 hours or to the control group where they did not play a game. Participants in the treatment group played Grand Theft Auto IV over a period of 3 weeks and were compared with a control group on the posttest measures of trait aggression, attitudes toward violence, and empathy. The findings do not support the assertion that playing a violent video game for a period of 3 weeks increases aggression or reduces empathy, but they suggest a small increase in proviolence attitudes. The implications of the findings are discussed.
鉴于视频游戏在主流娱乐行业中日益占据主导地位,关于它们的影响的学术争论热烈且备受关注,这并不奇怪。尽管已经进行了 100 多项研究来考察暴力视频游戏对攻击性的影响,但尚未达成明确共识,特别是在它们对暴力行为和攻击认知的长期影响方面。本研究采用了首次基于实验室的纵向实验,考察了玩暴力视频游戏的长期影响。135 名参与者被分配到治疗组,在受控的实验室环境中总共玩暴力视频游戏 12 小时,或被分配到对照组,对照组不玩游戏。治疗组的参与者在 3 周的时间内玩《侠盗猎车手 IV》,并在特质攻击性、对暴力的态度和同理心的后测措施上与对照组进行比较。研究结果不支持玩暴力视频游戏 3 周会增加攻击性或降低同理心的说法,但表明对暴力的态度略有增加。讨论了研究结果的意义。