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测试脊髓麻醉的触觉感知。

Testing haptic sensations for spinal anesthesia.

机构信息

Department of Anaesthesia and Intensive Care Medicine, Cork University Hospital, Wilton, Cork, Ireland.

出版信息

Reg Anesth Pain Med. 2011 Jan-Feb;36(1):12-6. doi: 10.1097/AAP.0b013e318203062d.

Abstract

BACKGROUND AND OBJECTIVES

Having identified key determinants of teaching and learning spinal anesthesia, it was necessary to characterize and render the haptic sensations (feeling of touch) associated with needle insertion in the lower back. The approach used is to match recreated sensations (eg, "pop" through skin or dura mater) with experts' perceptions of the equivalent clinical events.

METHODS

The study was performed using a haptic device (Phantom Desktop) that simulated the tactile elements of predefined clinical events. Twenty-four experts (anesthetists) were invited to assess rendered versions of 3 basic sensations, which typically occur during the performance of spinal anesthesia with a 25-gauge pencil point needle: (1) touching different surfaces (skin, bone), (2) the "pop" sensations (skin, dura mater), and (3) the sensations associated with advancement of the spinal needle through particular tissues (subcutaneous tissue, ligaments, intrathecal space). The perceptions of each participant were recorded. The relationships between each rendered sensation and the corresponding participant's perception was modeled using standard random effects techniques.

RESULTS

Experts seem to possess a specific haptic perception regarding most sensations. The coefficient of variation was less than 0.50 for all sensations with the exception of intrathecal space. However, there is considerable within-rater variation when experts are presented with the same haptic rendering on more than one occasion for bone surface, skin pop, dura pop, and subcutaneous tissue.

CONCLUSIONS

The importance of this finding is that it demonstrates the feasibility of an "expert perception"-based approach to the design of medical simulators.

摘要

背景和目的

确定了教学和学习脊髓麻醉的关键决定因素后,有必要对与下背部针插入相关的触觉(触感)进行描述和呈现。所采用的方法是将再现的感觉(例如,通过皮肤或硬脑膜“弹出”)与专家对等效临床事件的感知相匹配。

方法

该研究使用触觉设备(Phantom Desktop)进行,该设备模拟了预定义临床事件的触觉元素。邀请了 24 名专家(麻醉师)评估 3 种基本感觉的再现版本,这些感觉通常在使用 25 号笔尖针进行脊髓麻醉时发生:(1)触摸不同的表面(皮肤,骨骼),(2)“弹出”的感觉(皮肤,硬脑膜),以及(3)脊髓针穿过特定组织(皮下组织,韧带,蛛网膜下腔)时的感觉。记录每个参与者的感知。使用标准随机效应技术对每个再现感觉与相应参与者的感知之间的关系进行建模。

结果

专家们似乎对大多数感觉都有特定的触觉感知。除了蛛网膜下腔外,所有感觉的变异系数均小于 0.50。然而,当专家在不止一次遇到相同的触觉呈现时,会出现很大的内部评分者变异,包括骨表面、皮肤弹出、硬脑膜弹出和皮下组织。

结论

这一发现的重要性在于,它证明了基于“专家感知”的方法设计医疗模拟器的可行性。

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