Department of Anesthesiology, Shengli Clinical Medical College of Fujian Medical University, Fujian Provincial Hospital, Fuzhou, China.
Fujian Provincial Co-Constructed Laboratory of "Belt and Road", Fujian Emergency Medical Center, Fuzhou, China.
BMC Med Educ. 2023 Oct 25;23(1):794. doi: 10.1186/s12909-023-04758-4.
Intraspinal anesthesia poses significant teaching challenges and inadequate teaching resources, which ultimately limit students' opportunities for practice. To address this issue, we aimed to develop a virtual platform for combined spinal-epidural anesthesia that merges virtual reality technology with haptic feedback technology, while assessing its educational impact and learning outcomes.
We utilized MIMICS, 3Ds MAX, and UNITY 3D software to perform 3D reconstruction based on lumbar CT/MRI data from a standard male volunteer. The haptic coefficients were configured on each layer by 20 experienced anesthesiologists in accordance with the Geomagic Touch X force feedback device. A total of 20 anesthesiology interns completed 30 virtual puncture training sessions. Two experienced anesthetists evaluated the efficacy of the platform and the level of mastery achieved using the Global Rating Scale (GRS) and a Checklist score, respectively. Finally, a questionnaire survey was conducted to gather feedback on the virtual platform.
After the 10th session, the puncture time stabilized at 2.4 min. As the number of sessions increased, the Global Rating Scale (GRS) score stabilized by the 8th session, and the Checklist scores tended to stabilize by the 10th session. Results from questionnaires indicated that over half of the anesthesiology interns (70%) believed that the platform, which exhibited strong repeatability, improved their anatomical recognition and provided a strong sense of breakthrough in identifying the ligamentum flavum. The majority of them (80%) expressed satisfaction with the virtual platform.
The platform effectively facilitated the acquisition of basic and accurate puncture skills on a virtual patient.
椎管内麻醉具有重大的教学挑战和不足的教学资源,这最终限制了学生的实践机会。为了解决这个问题,我们旨在开发一种结合虚拟现实技术和触觉反馈技术的用于联合脊髓-硬膜外麻醉的虚拟平台,同时评估其教育影响和学习成果。
我们利用 Mimics、3ds Max 和 Unity 3D 软件根据标准男性志愿者的腰椎 CT/MRI 数据进行 3D 重建。触觉系数由 20 名有经验的麻醉师根据 Geomagic Touch X 力反馈设备在各层进行配置。共有 20 名麻醉学实习生完成了 30 次虚拟穿刺训练。两名有经验的麻醉师分别使用全球评估量表(GRS)和检查表评分评估平台的效果和掌握程度。最后,通过问卷调查收集对虚拟平台的反馈。
第 10 次训练后,穿刺时间稳定在 2.4 分钟。随着训练次数的增加,第 8 次训练后 GRS 评分稳定,第 10 次训练后检查表评分趋于稳定。问卷调查结果表明,超过一半的麻醉学实习生(70%)认为该平台具有很强的可重复性,提高了他们的解剖学认知能力,并在识别黄韧带方面有了很强的突破感。他们中的大多数(80%)对虚拟平台表示满意。
该平台有效地促进了在虚拟患者身上获得基本和准确的穿刺技能。