Department for Psychiatry and Psychotherapy, RWTH Aachen University, Pauwelsstrasse 30, 52074 Aachen, Germany.
Soc Cogn Affect Neurosci. 2012 Apr;7(4):485-95. doi: 10.1093/scan/nsr021. Epub 2011 May 19.
Video games are an exciting part of new media. Although game play has been intensively studied, the underlying neurobiology is still poorly understood. Flow theory is a well-established model developed to describe subjective game experience. In 13 healthy male subjects, we acquired fMRI data during free play of a video game and analyzed brain activity based on the game content. In accordance with flow theory, we extracted the following factors from the game content: (i) balance between ability and challenge; (ii) concentration and focus; (iii) direct feedback of action results; (iv) clear goals; and (v) control over the situation/activity. We suggest that flow is characterized by specific neural activation patterns and that the latter can be assessed-at least partially-by content factors contributing to the emergence of flow. Each of the content factors was characterized by specific and distinguishable brain activation patterns, encompassing reward-related midbrain structures, as well as cognitive and sensorimotor networks. The activation of sensory and motor networks in the conjunction analyses underpinned the central role of simulation for flow experience. Flow factors can be validated with functional brain imaging which can improve the understanding of human emotions and motivational processes during media entertainment.
视频游戏是新媒体的一个令人兴奋的部分。尽管游戏玩法已经被深入研究,但潜在的神经生物学仍然知之甚少。流畅理论是一种成熟的模型,用于描述主观的游戏体验。在 13 名健康男性被试中,我们在自由玩视频游戏的过程中获取了 fMRI 数据,并根据游戏内容分析了大脑活动。根据流畅理论,我们从游戏内容中提取了以下因素:(i)能力与挑战之间的平衡;(ii)专注和集中;(iii)行动结果的直接反馈;(iv)明确的目标;以及(v)对情况/活动的控制。我们认为流畅是由特定的神经激活模式来表征的,并且后者至少可以部分地通过有助于流畅产生的内容因素来评估。每个内容因素都有其特定的、可区分的大脑激活模式,包括与奖励相关的中脑结构,以及认知和感觉运动网络。在联合分析中,感觉和运动网络的激活支持了模拟对于流畅体验的核心作用。流畅因素可以通过功能脑成像来验证,这可以提高我们对媒体娱乐过程中人类情感和动机过程的理解。