Guy Stacey, Ratzki-Leewing Alexandria, Gwadry-Sridhar Femida
I-THINK Research, Lawson Health Research Institute, Parkwood Hospital, 801 Commissioners Road East, Suite B3041, London, ON, Canada N6C 5J1.
Int J Hypertens. 2011;2011:179124. doi: 10.4061/2011/179124. Epub 2011 Mar 31.
Increasing epidemic proportions of overweight children in the United States presents formidable challenges for education and healthcare. Given the popularity and pervasiveness of video gaming culture in North American children, the perfect opportunity arises to investigate the potential of video games to promote healthful behaviour. Our objective was to systematically review the literature for possible benefits of active and educational video games targeting diet and physical activity in children. A review of English-language journal articles from 1998 to 2011 using EMBASE and PubMed was conducted. Thirty-four studies concerned with children, video games, physical, and/or nutritional outcomes were included. Results of these studies that showed some benefit (increased physical activity and nutritional knowledge as a result of gaming) demonstrate the possibility of video games to combat childhood obesity-looking beyond the stigma attached to gaming.
美国超重儿童的比例呈上升趋势,这给教育和医疗保健带来了巨大挑战。鉴于电子游戏文化在北美儿童中很受欢迎且普遍存在,这为研究电子游戏促进健康行为的潜力提供了绝佳机会。我们的目标是系统地回顾文献,以探讨针对儿童饮食和身体活动的主动式和教育性电子游戏可能带来的益处。我们使用EMBASE和PubMed对1998年至2011年的英文期刊文章进行了综述。纳入了34项涉及儿童、电子游戏、身体和/或营养结果的研究。这些研究结果显示了一些益处(游戏导致身体活动增加和营养知识增长),表明电子游戏有可能对抗儿童肥胖症——超越了对游戏的偏见。