Young Michael E, Webb Tara L, Jacobs Eric A
Southern Illinois University at Carbondale, IL 62901, USA.
Behav Processes. 2011 Oct;88(2):101-10. doi: 10.1016/j.beproc.2011.08.003. Epub 2011 Aug 25.
A first-person shooter video game was adapted for the study of choice between smaller sooner and larger later outcomes. Participants chose when to fire a weapon that increased in damage potential over a 10s interval, an escalating interest situation. Across two experiments, participants demonstrated sensitivity to the nature of the mathematical function that defined the relationship between waiting and damage potential. In Experiment 1, people tended to wait longer when doing so allowed them to eliminate targets more quickly. In Experiment 2, people tended to wait longer to increase the probability of a constant magnitude outcome than to increase the magnitude of a 100% certain outcome that was matched for the same expected value (i.e., probability times magnitude). The two experiments demonstrated sensitivity to the way in which an outcome improves when the outcome is continuously available. The results also demonstrate that this new video game task is useful for generating sensitivity to delay to reinforcement over time scales that are typically used in nonhuman animal studies.
一款第一人称射击类电子游戏被改编用于研究在较小即时奖励和较大延迟奖励之间的选择。参与者选择何时发射一种在10秒间隔内伤害潜力不断增加的武器,这是一种利益逐步升级的情境。在两项实验中,参与者表现出对定义等待时间与伤害潜力之间关系的数学函数性质的敏感性。在实验1中,当等待能让他们更快消灭目标时,人们往往会等待更长时间。在实验2中,相较于增加一个100%确定且具有相同预期价值(即概率乘以量级)的结果的量级,人们往往会等待更长时间以增加一个恒定量级结果出现的概率。这两项实验证明了对结果持续可得时其改善方式的敏感性。结果还表明,这项新的电子游戏任务对于在通常用于非人类动物研究的时间尺度上产生对强化延迟的敏感性是有用的。