Department of Psychological Sciences, Kansas State University Manhattan, KS, USA.
Front Psychol. 2014 Aug 22;5:926. doi: 10.3389/fpsyg.2014.00926. eCollection 2014.
The learning of immediate causation within a dynamic environment was examined. Participants encountered seven decision points in which they needed to choose, which of three possible candidates was the cause of explosions in the environment. Each candidate was firing a weapon at random every few seconds, but only one of them produced an immediate effect. Some participants showed little learning, but most demonstrated increases in accuracy across time. On average, men showed higher accuracy and shorter latencies that were not explained by differences in self-reported prior video game experience. This result suggests that prior reports of sex differences in causal choice in the game are not specific to situations involving delayed or probabilistic causal relations.
本文研究了在动态环境中即时因果关系的学习。参与者需要在七个决策点做出选择,从三个可能的候选人中选择哪一个是环境中爆炸的原因。每个候选人每隔几秒钟随机发射武器,但只有一个会产生即时效果。一些参与者学习效果较差,但大多数参与者随着时间的推移准确性提高。平均而言,男性表现出更高的准确性和更短的潜伏期,而这些差异不能用自我报告的先前视频游戏经验的差异来解释。这一结果表明,先前关于游戏中因果选择的性别差异的报告并不特定于涉及延迟或概率因果关系的情况。