Computer Science Department, School of Sciences, University of Buenos Aires, Argentina.
J Exp Psychol Gen. 2012 Aug;141(3):527-38. doi: 10.1037/a0025761. Epub 2011 Oct 17.
The time spent making a decision and its quality define a widely studied trade-off. Some models suggest that the time spent is set to optimize reward, as verified empirically in simple-decision making experiments. However, in a more complex perspective compromising components of regulation focus, ambitions, fear, risk and social variables, adjustment of the speed-accuracy trade-off may not be optimal. Specifically, regulatory focus theory shows that people can be set in a promotion mode, where focus is on seeking to approach a desired state (to win), or in a prevention mode, focusing to avoid undesired states (not to lose). In promotion, people are eager to take risks increasing speed and decreasing accuracy. In prevention, strategic vigilance increases, decreasing speed and improving accuracy. When time and accuracy have to be compromised, one can ask which of these 2 strategies optimizes reward, leading to optimal performance. This is investigated here in a unique experimental environment. Decision making is studied in rapid-chess (180 s per game), in which the goal of a player is to mate the opponent in a finite amount of time or, alternatively, time-out of the opponent with sufficient material to mate. In different games, players face strong and weak opponents. It was observed that (a) players adopt a more conservative strategy when facing strong opponents, with slower and more accurate moves, and (b) this strategy is suboptimal: Players increase their winning likelihood against strong opponents using the policy they adopt when confronting opponents with similar strength.
决策所花费的时间及其质量定义了一个广泛研究的权衡取舍。一些模型表明,所花费的时间是为了优化奖励而设定的,这在简单决策实验中得到了经验验证。然而,从更复杂的角度来看,权衡速度-准确性的取舍可能并不理想,因为需要考虑调节焦点、野心、恐惧、风险和社会变量等因素。具体来说,调节焦点理论表明,人们可以设定在促进模式下,关注的是寻求接近理想状态(获胜),或者设定在预防模式下,关注的是避免不理想状态(不输)。在促进模式下,人们渴望冒险,提高速度,降低准确性。在预防模式下,策略警觉性提高,速度降低,准确性提高。当时间和准确性必须权衡取舍时,人们可以问哪种策略能优化奖励,从而实现最佳表现。在这里,我们在一个独特的实验环境中研究了这个问题。在快速国际象棋(每场比赛 180 秒)中研究决策,玩家的目标是在有限的时间内将对手将死,或者通过积累足够的物质迫使对手超时将死。在不同的比赛中,玩家面对的是强手和弱手。观察到(a)玩家在面对强手时采取更保守的策略,动作更慢,更准确;(b)这种策略是次优的:玩家通过采用与实力相当的对手对抗时所采用的策略,增加了对强手的获胜可能性。