Department of Psychology, University of Alberta, P-217 Biological Sciences Building, Edmonton, AB, T6G 2E9, Canada.
Ryerson University, Toronto, Canada.
Sci Rep. 2021 Feb 3;11(1):2859. doi: 10.1038/s41598-021-82269-2.
A presumption in previous work has been that sub-optimality in competitive performance following loss is the result of a reduction in decision-making time (i.e., post-error speeding). The main goal of this paper is to test the relationship between decision-making speed and quality, with the hypothesis that slowing down decision-making should increase the likelihood of successful performance in cases where a model of opponent domination can be implemented. Across Experiments 1-3, the speed and quality of competitive decision-making was examined in a zero-sum game as a function of the nature of the opponent (unexploitable, exploiting, exploitable). Performance was also examined against the nature of a credit (or token) system used as a within-experimental manipulation (no credit, fixed credit, variable credit). To compliment reaction time variation as a function of outcome, both the fixed credit and variable credit conditions were designed to slow down decision-making, relative to a no credit condition where the game could be played in quick succession and without interruption. The data confirmed that (a) self-imposed reductions in processing time following losses (post-error speeding) were causal factors in determining poorer-quality behaviour, (b) the expression of lose-shift was less flexible than the expression of win-stay, and, (c) the use of a variable credit system may enhance the perceived control participants have against exploitable opponents. Future work should seek to disentangle temporal delay and response interruption as determinants of decision-making quality against numerous styles of opponency.
先前的研究假设,在竞争表现中失利后出现的次优表现是由于决策时间减少(即错误后加速)所致。本文的主要目标是检验决策速度和质量之间的关系,假设在可以实施对手主导模型的情况下,减缓决策速度应增加成功表现的可能性。在实验 1-3 中,作为对手性质(不可利用、可利用、可利用)的函数,在零和博弈中检查了竞争决策的速度和质量。还根据作为实验内操作的信用(或代币)系统的性质(无信用、固定信用、可变信用)检查了性能。为了补充作为结果的反应时间变化,固定信用和可变信用条件的设计都旨在减缓决策速度,与可以快速连续进行且没有中断的无信用条件相比。数据证实:(a) 损失后(错误后加速)自我施加的处理时间减少是决定较差行为质量的因果因素;(b) 输-转表现的灵活性低于赢-留表现;(c) 使用可变信用系统可能会增强参与者对可利用对手的感知控制。未来的工作应该努力区分时间延迟和响应中断作为决策质量的决定因素,以应对多种竞争风格。