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使用迷宫套件和功能性近红外光谱技术研究空间导航中的学习。

Using MazeSuite and functional near infrared spectroscopy to study learning in spatial navigation.

作者信息

Ayaz Hasan, Shewokis Patricia A, Curtin Adrian, Izzetoglu Meltem, Izzetoglu Kurtulus, Onaral Banu

机构信息

School of Biomedical Engineering, Science and Health Systems, Drexel University, USA.

出版信息

J Vis Exp. 2011 Oct 8(56):3443. doi: 10.3791/3443.

Abstract

MazeSuite is a complete toolset to prepare, present and analyze navigational and spatial experiments. MazeSuite can be used to design and edit adapted virtual 3D environments, track a participants' behavioral performance within the virtual environment and synchronize with external devices for physiological and neuroimaging measures, including electroencephalogram and eye tracking. Functional near-infrared spectroscopy (fNIR) is an optical brain imaging technique that enables continuous, noninvasive, and portable monitoring of changes in cerebral blood oxygenation related to human brain functions. Over the last decade fNIR is used to effectively monitor cognitive tasks such as attention, working memory and problem solving. fNIR can be implemented in the form of a wearable and minimally intrusive device; it has the capacity to monitor brain activity in ecologically valid environments. Cognitive functions assessed through task performance involve patterns of brain activation of the prefrontal cortex (PFC) that vary from the initial novel task performance, after practice and during retention. Using positron emission tomography (PET), Van Horn and colleagues found that regional cerebral blood flow was activated in the right frontal lobe during the encoding (i.e., initial naïve performance) of spatial navigation of virtual mazes while there was little to no activation of the frontal regions after practice and during retention tests. Furthermore, the effects of contextual interference, a learning phenomenon related to organization of practice, are evident when individuals acquire multiple tasks under different practice schedules. High contextual interference (random practice schedule) is created when the tasks to be learned are presented in a non-sequential, unpredictable order. Low contextual interference (blocked practice schedule) is created when the tasks to be learned are presented in a predictable order. Our goal here is twofold: first to illustrate the experimental protocol design process and the use of MazeSuite, and second, to demonstrate the setup and deployment of the fNIR brain activity monitoring system using Cognitive Optical Brain Imaging (COBI) Studio software. To illustrate our goals, a subsample from a study is reported to show the use of both MazeSuite and COBI Studio in a single experiment. The study involves the assessment of cognitive activity of the PFC during the acquisition and learning of computer maze tasks for blocked and random orders. Two right-handed adults (one male, one female) performed 315 acquisition, 30 retention and 20 transfer trials across four days. Design, implementation, data acquisition and analysis phases of the study were explained with the intention to provide a guideline for future studies.

摘要

MazeSuite是一个完整的工具集,用于准备、呈现和分析导航与空间实验。MazeSuite可用于设计和编辑适配的虚拟3D环境,跟踪参与者在虚拟环境中的行为表现,并与外部设备同步以进行生理和神经成像测量,包括脑电图和眼动追踪。功能近红外光谱(fNIR)是一种光学脑成像技术,能够对与人类脑功能相关的脑血氧合变化进行连续、非侵入性和便携式监测。在过去十年中,fNIR被用于有效监测诸如注意力、工作记忆和问题解决等认知任务。fNIR可以以可穿戴且侵入性最小的设备形式实现;它有能力在生态有效环境中监测脑活动。通过任务表现评估的认知功能涉及前额叶皮层(PFC)的脑激活模式,这些模式在初始新任务表现、练习后和保持期间有所不同。使用正电子发射断层扫描(PET),范·霍恩及其同事发现,在虚拟迷宫空间导航的编码(即初始天真表现)过程中,右额叶区域的局部脑血流被激活,而在练习后和保持测试期间额叶区域几乎没有激活。此外,当个体在不同练习计划下学习多项任务时,与练习组织相关的学习现象——情境干扰的影响是明显的。当要学习的任务以非顺序、不可预测的顺序呈现时,会产生高情境干扰(随机练习计划)。当要学习的任务以可预测的顺序呈现时,会产生低情境干扰(分组练习计划)。我们这里的目标有两个:一是说明实验方案设计过程和MazeSuite的使用,二是演示使用认知光学脑成像(COBI)工作室软件设置和部署fNIR脑活动监测系统。为了说明我们的目标,报告了一项研究的子样本,以展示MazeSuite和COBI工作室在单个实验中的使用。该研究涉及评估在以分组和随机顺序获取和学习计算机迷宫任务期间PFC的认知活动。两名右利手成年人(一名男性,一名女性)在四天内进行了315次获取、30次保持和20次转移试验。对该研究的设计、实施、数据采集和分析阶段进行了解释,旨在为未来研究提供指导。

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