Monash Alfred Psychiatry Research Center, School of Psychology and Psychiatry, Monash University, Old Baker Building, Level One, Alfred Hospital, Melbourne 3004, Australia.
Cogn Affect Behav Neurosci. 2012 Jun;12(2):406-18. doi: 10.3758/s13415-011-0080-8.
Observing noxious injury to another's hand is known to induce corticospinal inhibition that can be measured in the observer's corresponding muscle. Here, we investigated whether acquired pain synesthetes, individuals who experience actual pain when observing injury to another, demonstrate less corticospinal inhibition than do controls during pain observation, as a potential mechanism for the experience of vicarious pain. We recorded motor-evoked potentials (MEPs) induced at two time points through transcranial magnetic stimulation while participants observed videos of a hand at rest, a hypodermic needle penetrating the skin, a Q-tip touching the skin, and a hypodermic needle penetrating an apple. We compared MEPs in three groups: 7 amputees who experience pain synesthesia, 11 nonsynesthete amputees who experience phantom limb pain, and 10 healthy controls. Results indicated that the pain synesthete group demonstrated significantly enhanced MEP response to the needle penetrating the hand, relative to the needle not having yet penetrated the hand, as compared with controls. This effect was not observed exclusively in the same muscle where noxious stimulation was applied. We speculate that our findings reflect a generalized response to pain observation arising from hyperactivity of motor mirror neurons not involved in direct one-to-one simulation but, rather, in the representation of another's experience.
观察到他人手部的伤害会引起皮质脊髓抑制,这种抑制可以在观察者相应的肌肉中测量到。在这里,我们研究了获得性疼痛联觉者(当观察到他人受伤时会经历实际疼痛的个体)在疼痛观察期间是否表现出比对照组更少的皮质脊髓抑制,这可能是体验替代性疼痛的潜在机制。我们在两个时间点通过经颅磁刺激记录运动诱发电位(MEPs),同时参与者观察手部静止、皮下针穿透皮肤、棉签接触皮肤和皮下针穿透苹果的视频。我们比较了三组的 MEPs:7 名经历疼痛联觉的截肢者、11 名经历幻肢痛的非联觉截肢者和 10 名健康对照者。结果表明,与对照组相比,疼痛联觉者在观察到针穿透手时,相对于针尚未穿透手时,MEP 反应明显增强。这种效应并非仅在接受有害刺激的同一肌肉中观察到。我们推测,我们的发现反映了一种对疼痛观察的普遍反应,这种反应源于运动镜像神经元的过度活跃,而不是直接的一对一模拟,而是涉及到对他人经验的表示。