Seraglia Bruno, Gamberini Luciano, Priftis Konstantinos, Scatturin Pietro, Martinelli Massimiliano, Cutini Simone
Department of General Psychology, University of Padua Padua, Italy.
Front Hum Neurosci. 2011 Dec 28;5:176. doi: 10.3389/fnhum.2011.00176. eCollection 2011.
For over two decades Virtual Reality (VR) has been used as a useful tool in several fields, from medical and psychological treatments, to industrial and military applications. Only in recent years researchers have begun to study the neural correlates that subtend VR experiences. Even if the functional Magnetic Resonance Imaging (fMRI) is the most common and used technique, it suffers several limitations and problems. Here we present a methodology that involves the use of a new and growing brain imaging technique, functional Near-infrared Spectroscopy (fNIRS), while participants experience immersive VR. In order to allow a proper fNIRS probe application, a custom-made VR helmet was created. To test the adapted helmet, a virtual version of the line bisection task was used. Participants could bisect the lines in a virtual peripersonal or extrapersonal space, through the manipulation of a Nintendo Wiimote ® controller in order for the participants to move a virtual laser pointer. Although no neural correlates of the dissociation between peripersonal and extrapersonal space were found, a significant hemodynamic activity with respect to the baseline was present in the right parietal and occipital areas. Both advantages and disadvantages of the presented methodology are discussed.
二十多年来,虚拟现实(VR)一直作为一种有用的工具应用于多个领域,从医学和心理治疗到工业和军事应用。直到近年来,研究人员才开始研究构成VR体验的神经关联。尽管功能磁共振成像(fMRI)是最常用的技术,但它存在一些局限性和问题。在这里,我们提出一种方法,在参与者体验沉浸式VR时,使用一种新兴的脑成像技术——功能近红外光谱(fNIRS)。为了便于正确应用fNIRS探头,我们制作了一个定制的VR头盔。为了测试改装后的头盔,我们使用了线平分任务的虚拟版本。参与者可以通过操纵任天堂Wiimote®控制器在虚拟的个人周边或个人空间外平分线条,以便移动虚拟激光指针。尽管未发现个人周边空间和个人空间外解离的神经关联,但右侧顶叶和枕叶区域相对于基线存在显著的血液动力学活动。本文讨论了所提出方法的优缺点。