Indian Statistical Institute, Chennai, India.
Top Cogn Sci. 2012 Jan;4(1):121-34. doi: 10.1111/j.1756-8765.2011.01178.x.
We have considered a simple word game called the word-morph. After making our participants play a stipulated number of word-morph games, we have analyzed the experimental data. We have given a detailed analysis of the learning involved in solving this word game. We propose that people are inclined to learn landmarks when they are asked to navigate from a source to a destination. We note that these landmarks are nodes that have high closeness-centrality ranking.
我们考虑了一个简单的文字游戏,称为词形变化游戏。在让参与者玩了规定数量的词形变化游戏后,我们分析了实验数据。我们对解决这个文字游戏所涉及的学习进行了详细分析。我们提出,当人们被要求从一个起点导航到一个目的地时,他们倾向于学习地标。我们注意到,这些地标是具有高接近中心性排名的节点。