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视觉地标有助于啮齿动物在虚拟现实环境中的空间导航。

Visual landmarks facilitate rodent spatial navigation in virtual reality environments.

机构信息

Department of Neurosciences, Case Western Reserve University School of Medicine, Cleveland, Ohio 44106, USA.

出版信息

Learn Mem. 2012 Feb 15;19(3):84-90. doi: 10.1101/lm.023523.111.

Abstract

Because many different sensory modalities contribute to spatial learning in rodents, it has been difficult to determine whether spatial navigation can be guided solely by visual cues. Rodents moving within physical environments with visual cues engage a variety of nonvisual sensory systems that cannot be easily inhibited without lesioning brain areas. Virtual reality offers a unique approach to ask whether visual landmark cues alone are sufficient to improve performance in a spatial task. We found that mice could learn to navigate between two water reward locations along a virtual bidirectional linear track using a spherical treadmill. Mice exposed to a virtual environment with vivid visual cues rendered on a single monitor increased their performance over a 3-d training regimen. Training significantly increased the percentage of time avatars controlled by the mice spent near reward locations in probe trials without water rewards. Neither improvement during training or spatial learning for reward locations occurred with mice operating a virtual environment without vivid landmarks or with mice deprived of all visual feedback. Mice operating the vivid environment developed stereotyped avatar turning behaviors when alternating between reward zones that were positively correlated with their performance on the probe trial. These results suggest that mice are able to learn to navigate to specific locations using only visual cues presented within a virtual environment rendered on a single computer monitor.

摘要

由于许多不同的感觉模式有助于啮齿动物的空间学习,因此很难确定空间导航是否可以仅通过视觉线索来指导。在具有视觉线索的物理环境中移动的啮齿动物会利用各种无法轻易抑制而不损伤大脑区域的非视觉感觉系统。虚拟现实提供了一种独特的方法,可以询问仅使用视觉地标线索是否足以提高空间任务的表现。我们发现,老鼠可以使用球形跑步机在虚拟双向线性轨道上导航到两个水奖励位置之间。在具有生动视觉线索的虚拟环境中暴露的老鼠在 3 天的训练方案中提高了它们的表现。训练显著增加了在没有水奖励的探测试验中,由老鼠控制的虚拟人接近奖励位置的时间百分比。在没有生动地标或剥夺所有视觉反馈的老鼠操作虚拟环境时,既没有改善训练期间的表现,也没有改善对奖励位置的空间学习。在奖励区域之间交替时,操作生动环境的老鼠会出现刻板的虚拟人转弯行为,这与它们在探测试验中的表现呈正相关。这些结果表明,老鼠能够学习仅使用在单个计算机显示器上呈现的虚拟环境中的视觉线索来导航到特定位置。

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