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本文引用的文献

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An EMG-driven musculoskeletal model of the shoulder.一个基于肌电图的肩部肌肉骨骼模型。
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2
Limitations to maximum sprinting speed imposed by muscle mechanical properties.肌肉力学特性对最大冲刺速度的限制。
J Biomech. 2012 Apr 5;45(6):1092-7. doi: 10.1016/j.jbiomech.2011.04.040. Epub 2011 Oct 27.
3
Effect of increased load on scapular kinematics during manual wheelchair propulsion in individuals with paraplegia and tetraplegia.增加负荷对截瘫和四肢瘫痪患者手动轮椅推进过程中肩胛骨运动学的影响。
Hum Mov Sci. 2012 Apr;31(2):397-407. doi: 10.1016/j.humov.2011.05.006. Epub 2011 Jul 22.
4
The influence of altering push force effectiveness on upper extremity demand during wheelchair propulsion.改变推动力量效应对轮椅推进时上肢需求的影响。
J Biomech. 2010 Oct 19;43(14):2771-9. doi: 10.1016/j.jbiomech.2010.06.020. Epub 2010 Aug 2.
5
Modulation of leg muscle function in response to altered demand for body support and forward propulsion during walking.行走过程中,腿部肌肉功能根据身体支撑和向前推进需求的变化进行调节。
J Biomech. 2009 May 11;42(7):850-6. doi: 10.1016/j.jbiomech.2009.01.025. Epub 2009 Feb 27.
6
A musculoskeletal model of the upper extremity for use in the development of neuroprosthetic systems.一种用于神经假体系统开发的上肢肌肉骨骼模型。
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7
Complete 3D kinematics of upper extremity functional tasks.上肢功能任务的完整三维运动学
Gait Posture. 2008 Jan;27(1):120-7. doi: 10.1016/j.gaitpost.2007.03.002. Epub 2007 Apr 24.
8
Muscles that support the body also modulate forward progression during walking.支撑身体的肌肉在行走过程中也会调节向前的行进。
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Differences in muscle function during walking and running at the same speed.相同速度下行走和跑步时肌肉功能的差异。
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10
A model of the upper extremity for simulating musculoskeletal surgery and analyzing neuromuscular control.一种用于模拟肌肉骨骼手术和分析神经肌肉控制的上肢模型。
Ann Biomed Eng. 2005 Jun;33(6):829-40. doi: 10.1007/s10439-005-3320-7.

三维上肢模型的肌肉肌腱长度和力矩臂。

Musculotendon lengths and moment arms for a three-dimensional upper-extremity model.

机构信息

Department of Mechanical Engineering, The University of Texas at Austin, 1 University Station C2200, Austin, TX 78712, USA.

出版信息

J Biomech. 2012 Jun 1;45(9):1739-44. doi: 10.1016/j.jbiomech.2012.03.010. Epub 2012 Apr 19.

DOI:10.1016/j.jbiomech.2012.03.010
PMID:22520587
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3358406/
Abstract

Generating muscle-driven forward dynamics simulations of human movement using detailed musculoskeletal models can be computationally expensive. This is due in part to the time required to calculate musculotendon geometry (e.g., musculotendon lengths and moment arms), which is necessary to determine and apply individual musculotendon forces during the simulation. Modeling upper-extremity musculotendon geometry can be especially challenging due to the large number of multi-articular muscles and complex muscle paths. To accurately represent this geometry, wrapping surface algorithms and/or other computationally expensive techniques (e.g., phantom segments) are used. This paper provides a set of computationally efficient polynomial regression equations that estimate musculotendon length and moment arms for thirty-two (32) upper-extremity musculotendon actuators representing the major muscles crossing the shoulder, elbow and wrist joints. Equations were developed using a least squares fitting technique based on geometry values obtained from a validated public-domain upper-extremity musculoskeletal model that used wrapping surface elements (Holzbaur et al., 2005). In general, the regression equations fit well the original model values, with an average root mean square difference for all musculotendon actuators over the represented joint space of 0.39 mm (1.1% of peak value). In addition, the equations reduced the computational time required to simulate a representative upper-extremity movement (i.e., wheelchair propulsion) by more than two orders of magnitude (315 versus 2.3 s). Thus, these equations can assist in generating computationally efficient forward dynamics simulations of a wide range of upper-extremity movements.

摘要

使用详细的肌肉骨骼模型生成人体运动的肌肉驱动正向动力学模拟可能计算成本很高。这部分是由于计算肌肉肌腱几何形状(例如肌肉肌腱长度和力臂)所需的时间,这是在模拟过程中确定和应用单个肌肉肌腱力所必需的。由于多关节肌肉数量众多且肌肉路径复杂,因此对上肢肌肉肌腱几何形状进行建模可能特别具有挑战性。为了准确表示这种几何形状,使用了缠绕表面算法和/或其他计算成本高的技术(例如幻影段)。本文提供了一组计算效率高的多项式回归方程,用于估计 32 个上肢肌肉肌腱执行器的肌肉肌腱长度和力臂,这些执行器代表穿过肩部、肘部和腕关节的主要肌肉。方程是使用基于基于验证的公共领域上肢肌肉骨骼模型中获得的几何值的最小二乘拟合技术开发的,该模型使用缠绕表面元素(Holzbaur 等人,2005 年)。一般来说,回归方程很好地拟合了原始模型值,所有肌肉肌腱执行器在代表关节空间中的平均均方根差为 0.39 毫米(峰值的 1.1%)。此外,这些方程将模拟代表性上肢运动(即轮椅推进)所需的计算时间减少了两个数量级以上(315 与 2.3 秒)。因此,这些方程可以帮助生成广泛的上肢运动的计算效率高的正向动力学模拟。