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皮肤电反应对双重任务干扰源的反应。

Electrodermal responses to sources of dual-task interference.

机构信息

Department of Psychology, Scripps College, Claremont, CA 91711, USA.

出版信息

Cogn Affect Behav Neurosci. 2012 Sep;12(3):543-56. doi: 10.3758/s13415-012-0094-x.

Abstract

There is a response selection bottleneck that is responsible for dual-task interference. How the response selection bottleneck operates was addressed in three dual-task experiments. The overlap between two tasks (as indexed by the stimulus onset asynchrony [SOA]) was systematically manipulated, and both reaction time and electrodermal activity were measured. In addition, each experiment also manipulated some aspect of the difficulty of either task. Both increasing task overlap by reducing SOA and increasing the difficulty of either task lengthened reaction times. Electrodermal response was strongly affected by task difficulty but was only weakly affected by SOA, and in a different manner from reaction time. A fourth experiment found that the subjectively perceived difficulty of a dual-task trial was affected both by task difficulty and by SOA, but in different ways than electrodermal activity. Overall, the results were not consistent with a response selection bottleneck that involves processes of voluntary, executive attention. Instead, the results converge with findings from neural network modeling to suggest that the delay of one task while another is being processed reflects the operation of a routing mechanism that can process only one stream of information for action at a time and of a passive, structural store that temporarily holds information for the delayed task. The results suggest that conventional blocked or event-related neuroimaging designs may be inadequate to identify the mechanism of operation of the response selection bottleneck.

摘要

存在一个负责双重任务干扰的反应选择瓶颈。通过三个双重任务实验来解决反应选择瓶颈的运作方式。通过系统地操纵两个任务之间的重叠(以刺激起始时的异步[SOA]为指标),并测量反应时间和皮肤电反应。此外,每个实验还操纵了任务难度的某个方面。通过缩短 SOA 增加任务重叠和增加任何一项任务的难度都会延长反应时间。皮肤电反应强烈受到任务难度的影响,但仅受到 SOA 的微弱影响,并且与反应时间的方式不同。第四个实验发现,双重任务试验的主观感知难度受到任务难度和 SOA 的影响,但方式与皮肤电反应不同。总的来说,结果与神经网络模型的发现不一致,表明在处理另一项任务时会延迟一项任务,这反映了路由机制的运作,该机制一次只能处理一个信息流用于行动,以及一个被动的、结构存储,该存储暂时保存延迟任务的信息。结果表明,传统的阻断或事件相关的神经影像学设计可能不足以确定反应选择瓶颈的运作机制。

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