Wiesenfelder H, Blake R
Department of Psychology, Vanderbilt University, Nashville, Tennessee 37240.
J Neurosci. 1990 Dec;10(12):3880-8. doi: 10.1523/JNEUROSCI.10-12-03880.1990.
Neural processing is disrupted during suppression phases of binocular rivalry, as evidenced by the temporary invisibility of an otherwise complex, high-contrast visual stimulus. This paper investigates the locus of this disruption relative to the processing of information about image motion. In one experiment, observers tracked binocular rivalry between a stationary textured field and a plaid composed of 2 drifting cosine gratings, with the angle between components varied to produce different pattern speeds. (Plaid speed is given by the ratio of the component speed to the cosine of the angle between the 2 directions of motion.) Predominance of the moving plaid increased with pattern speed, even though the speed of the individual components remained constant. Control measures verified that this influence of plaid speed was not attributable to specific component orientations. Information about coherent motion influences the rivalry process, implying that the site of coherent motion analysis, presumably the middle temporal area (MT), received input during dominance phases of rivalry. A second experiment investigated the effect of suppression on the processing of complex, nonlinear motion. Observers tracked rivalry phases for a rotating spiral, then indicated the duration of the subsequently perceived spiral aftereffect (SAE) for both rivalry and nonrivalry conditions. The SAE was reduced when adaptation occurred under the rivalry condition, with aftereffect duration proportional to the total duration of spiral visibility during adaptation. Earlier work places rivalry after the site of the linear motion aftereffect, and the present results show that rivalry suppression occurs prior to the site of spiral motion processing.(ABSTRACT TRUNCATED AT 250 WORDS)
在双眼竞争的抑制阶段,神经处理过程会受到干扰,这一点可由原本复杂、高对比度的视觉刺激暂时不可见得到证明。本文研究了这种干扰相对于图像运动信息处理的位置。在一项实验中,观察者追踪了静止纹理场与由两个漂移余弦光栅组成的格子图案之间的双眼竞争,其中两个光栅分量之间的夹角发生变化以产生不同的图案速度。(格子图案的速度由分量速度与两个运动方向之间夹角的余弦之比给出。)尽管各个分量的速度保持不变,但移动格子图案的优势随着图案速度的增加而增强。控制措施证实,格子图案速度的这种影响并非归因于特定的分量方向。关于连贯运动的信息会影响竞争过程,这意味着连贯运动分析的部位,大概是颞中区(MT),在竞争的优势阶段接收了输入。第二项实验研究了抑制对复杂非线性运动处理的影响。观察者追踪旋转螺旋的竞争阶段,然后指出在竞争和非竞争条件下随后感知到的螺旋后效(SAE)的持续时间。当在竞争条件下发生适应时,SAE会降低,后效持续时间与适应期间螺旋可见的总持续时间成正比。早期的研究表明竞争发生在线性运动后效的部位之后,而目前的结果表明竞争抑制发生在螺旋运动处理的部位之前。(摘要截选至250字)