Ruotolo Francesco, Senese Vincenzo Paolo, Ruggiero Gennaro, Maffei Luigi, Masullo Massimiliano, Iachini Tina
Department of Psychology, Laboratory of Cognitive Science and Immersive Virtual Reality, Second University of Naples, Viale Ellittico 81100, Caserta, Italy.
Cogn Process. 2012 Aug;13 Suppl 1:S319-23. doi: 10.1007/s10339-012-0492-6.
The aim of this study was to assess the impact of a wind farm on individuals by means of an audio-visual methodology that tried to simulate biologically plausible individual-environment interactions. To disentangle the effects of auditory and visual components on cognitive performances and subjective evaluations, unimodal (Audio or Video) and bimodal (Audio + Video) approaches were compared. Participants were assigned to three experimental conditions that reproduced a wind farm by means of an immersive virtual reality system: bimodal condition, reproducing scenarios with both acoustic and visual stimuli; unimodal visual condition, with only visual stimuli; unimodal auditory condition, with only auditory stimuli. While immersed in the virtual scenarios, participants performed tasks assessing verbal fluency, short-term verbal memory, backward counting, and distance estimations (egocentric: how far is the turbine from you?; allocentric: how far is the turbine from the target?). Afterwards, participants reported their degree of visual and noise annoyance. The results revealed that the presence of a visual scenario as compared to the only availability of auditory stimuli may exert a negative effect on resource-demanding cognitive tasks but a positive effect on perceived noise annoyance. This supports the idea that humans perceive the environment holistically and that auditory and visual features are processed in close interaction.
本研究的目的是通过一种视听方法来评估风力发电场对个体的影响,该方法试图模拟生物学上合理的个体与环境的相互作用。为了厘清听觉和视觉成分对认知表现和主观评价的影响,对单峰(音频或视频)和双峰(音频 + 视频)方法进行了比较。参与者被分配到三种实验条件下,通过沉浸式虚拟现实系统重现风力发电场:双峰条件,重现带有声学和视觉刺激的场景;单峰视觉条件,仅带有视觉刺激;单峰听觉条件,仅带有听觉刺激。在沉浸于虚拟场景时,参与者执行评估言语流畅性、短期言语记忆、倒数和距离估计(自我中心:涡轮机离你有多远?;他我中心:涡轮机离目标有多远?)的任务。之后,参与者报告他们的视觉和噪音烦恼程度。结果显示,与仅存在听觉刺激相比,视觉场景的存在可能会对需要资源的认知任务产生负面影响,但对感知到的噪音烦恼产生正面影响。这支持了人类整体感知环境以及听觉和视觉特征在紧密相互作用中被处理的观点。