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将ExerCube中的定期运动游戏课程融入学校环境可提高小学生的身体素质:一项随机对照试验。

Integrating Regular Exergaming Sessions in the ExerCube into a School Setting Increases Physical Fitness in Elementary School Children: A Randomized Controlled Trial.

作者信息

Ketelhut Sascha, Röglin Lisa, Martin-Niedecken Anna Lisa, Nigg Claudio R, Ketelhut Kerstin

机构信息

Institute of Sport Science, University of Bern, 3012 Bern, Switzerland.

Institute of Sport Science, Martin Luther University Halle-Wittenberg, 06120 Halle (Saale), Germany.

出版信息

J Clin Med. 2022 Mar 12;11(6):1570. doi: 10.3390/jcm11061570.

Abstract

This study aimed to investigate the effects of a school-based exergame intervention on anthropometric parameters and physical fitness. Fifty-eight students (10.4 ± 0.8 years; 48% girls) were randomized into an intervention (IG) and a control (CG) group. Both groups participated in regular physical education classes during the three-month intervention period. The IG additionally received a 20-minute exergame intervention twice per week. At baseline and following the intervention period, body mass index (BMI) and waist-to-height ratio (WHtR) were assessed. Furthermore, a sprint test (ST), a countermovement jump test (CMJ), and a shuttle run test (SRT) were performed. Due to prescribed quarantine measures, only 34 students (18 IG; 16 CG) were included in the final analysis. A significant group−time interaction was determined in CMJ performance (p < 0.001; η2 = 0.403), with a significant increase (+2.6 ± 2.4 cm; p < 0.001; η2 = 0.315) in the IG and a significant decrease (−2.0 ± 3.1 cm; p = 0.009; η2 = 0.190) in the CG. Furthermore, ST performance significantly improved in the IG (−0.03 ± 0.08 s; p = 0.012; η2 = 0.180) but not in the CG (0.13 ± 0.16 s; p = 0.460; η2 = 0.017), revealing significant interaction effects (p = 0.02; η2 = 0.157). Significant group−time interaction was observed for the SRT (p = 0.046; η2 = 0.122), with a significant increase (+87.8 ± 98.9 m; p = 0.028; η2 = 0.147) in the IG and no changes (−29.4 ± 219.7 m; p = 0.485; η2 = 0.016) in the CG. Concerning BMI (p = 0.157; η2 = 0.063) and WHtR (p = 0.063; η2 = 0.114), no significant interaction effects were detected. School-based exergaming is a suitable tool to influence students’ physical fitness positively.

摘要

本研究旨在调查基于学校的运动游戏干预对人体测量参数和身体素质的影响。58名学生(10.4±0.8岁;48%为女生)被随机分为干预组(IG)和对照组(CG)。在为期三个月的干预期内,两组学生都参加常规体育课。IG组每周额外接受两次20分钟的运动游戏干预。在基线期和干预期结束后,评估体重指数(BMI)和腰高比(WHtR)。此外,还进行了短跑测试(ST)、纵跳测试(CMJ)和往返跑测试(SRT)。由于规定的隔离措施,最终分析仅纳入34名学生(18名IG组;16名CG组)。在CMJ表现方面确定了显著的组×时间交互作用(p<0.001;η2=0.403),IG组有显著增加(+2.6±2.4厘米;p<0.001;η2=0.315),CG组有显著下降(−2.0±3.1厘米;p=0.009;η2=0.190)。此外,IG组的ST表现显著改善(−0.03±0.08秒;p=0.012;η2=0.180),而CG组没有改善(0.13±0.16秒;p=0.460;η2=0.017),显示出显著的交互作用效应(p=0.02;η2=0.157)。在SRT方面观察到显著的组×时间交互作用(p=0.046;η2=0.122),IG组有显著增加(+87.8±98.9米;p=0.028;η2=0.147),CG组没有变化(−29.4±219.7米;p=0.485;η2=0.016)。关于BMI(p=0.157;η2=0.063)和WHtR(p=0.063;η2=0.114),未检测到显著的交互作用效应。基于学校的运动游戏是对学生身体素质产生积极影响的合适工具。

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