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老年人运动游戏:不同类型游戏反馈对平衡任务表现的影响。

Exergaming for elderly: effects of different types of game feedback on performance of a balance task.

作者信息

Lamoth Claudine J C, Alingh Rolinde, Caljouw Simone R

机构信息

University Medical Centre Groningen, University of Groningen, the Netherlands.

出版信息

Stud Health Technol Inform. 2012;181:103-7.

PMID:22954837
Abstract

Balance training to improve postural control in elderly can contribute to the prevention of falls. Video games that require body movements have the potential to improve balance. However, research about the effects of type of visual feedback (i.e. the exergame) on the quality of movement and experienced workout intensity is scarce. In this study twelve healthy older and younger subjects performed anterior-posterior or mediolateral oscillations on a wobble board, in three conditions: no feedback, real-time visual feedback, and real-time visual feedback with a competitive game element. The Elderly moved slower, less accurately and more irregularly than younger people. Both feedback conditions ensured a more controlled movement technique on the wobble-board and increased experienced workout intensity. The participants enjoyed the attention demanding competitive game element, but this game did not improve balance performance more than interacting with a game that incorporated visual feedback. These results show the potential of exergames with visual feedback to enhance postural control.

摘要

平衡训练有助于改善老年人的姿势控制,预防跌倒。需要身体运动的电子游戏有改善平衡的潜力。然而,关于视觉反馈类型(即健身游戏)对运动质量和体验到的锻炼强度影响的研究很少。在本研究中,12名健康的老年人和年轻人在三种条件下在摇摆板上进行前后或内外侧摆动:无反馈、实时视觉反馈以及带有竞争游戏元素的实时视觉反馈。老年人比年轻人移动得更慢、更不准确且更不规律。两种反馈条件都确保了在摇摆板上有更可控的运动技术,并提高了体验到的锻炼强度。参与者喜欢需要注意力的竞争游戏元素,但这款游戏在改善平衡表现方面并不比与包含视觉反馈的游戏互动更有效。这些结果表明,带有视觉反馈的健身游戏在增强姿势控制方面具有潜力。

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