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活跃视频游戏改善老年人平衡能力

Active video gaming to improve balance in the elderly.

作者信息

Lamoth Claudine J C, Caljouw Simone R, Postema Klaas

机构信息

University Medical Centre Groningen, University of Groningen, the Netherlands.

出版信息

Stud Health Technol Inform. 2011;167:159-64.

PMID:21685660
Abstract

The combination of active video gaming and exercise (exergaming) is suggested to improve elderly people's balance, thereby decreasing fall risk. Exergaming has been shown to increase motivation during exercise therapy, due to the enjoyable and challenging nature, which could support long-term adherence for exercising balance. However, scarce evidence is available of the direct effects of exergaming on postural control. Therefore, the aim of the study was to assess the effect of a six-week videogame-based exercise program aimed at improving balance in elderly people. Task performance and postural control were examined using an interrupted time series design. Results of multilevel analyses showed that performance on the dot task improved within the first two weeks of training. Postural control improved during the intervention. After the intervention period task performance and balance were better than before the intervention. Results of this study show that healthy elderly can benefit from a videogame-based exercise program to improve balance and that all subjects were highly motivated to exercise balance because they found gaming challenging and enjoyable.

摘要

主动式电子游戏与运动相结合(即运动游戏)被认为可以改善老年人的平衡能力,从而降低跌倒风险。由于运动游戏具有趣味性和挑战性,已被证明能提高运动治疗期间的积极性,这有助于长期坚持平衡训练。然而,关于运动游戏对姿势控制的直接影响的证据很少。因此,本研究的目的是评估一项为期六周的基于电子游戏的运动计划对改善老年人平衡能力的效果。使用中断时间序列设计来检查任务表现和姿势控制。多层次分析结果表明,在训练的前两周内,点任务的表现有所改善。干预期间姿势控制得到改善。干预期后,任务表现和平衡能力比干预前更好。本研究结果表明,健康的老年人可以从基于电子游戏的运动计划中受益,以改善平衡能力,并且所有受试者都有很高的积极性进行平衡训练,因为他们发现游戏具有挑战性且有趣。

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