Johnston Jeanne D, Massey Anne P, Devaneaux Celeste A
Department of Kinesiology, Indiana University, Bloomington, IN 47405, United States.
J Med Internet Res. 2012 Sep 20;14(5):e120. doi: 10.2196/jmir.2254.
The rising trend in obesity calls for innovative weight loss programs. While behavioral-based face-to-face programs have proven to be the most effective, they are expensive and often inaccessible. Internet or Web-based weight loss programs have expanded reach but may lack qualities critical to weight loss and maintenance such as human interaction, social support, and engagement. In contrast to Web technologies, virtual reality technologies offer unique affordances as a behavioral intervention by directly supporting engagement and active learning.
To explore the effectiveness of a virtual-world weight loss program relative to weight loss and behavior change.
We collected data from overweight people (N = 54) participating in a face-to-face or a virtual-world weight loss program. Weight, body mass index (BMI), percentage weight change, and health behaviors (ie, weight loss self-efficacy, physical activity self-efficacy, self-reported physical activity, and fruit and vegetable consumption) were assessed before and after the 12-week program. Repeated measures analysis was used to detect differences between groups and across time.
A total of 54 participants with a BMI of 32 (SD 6.05) kg/m(2)enrolled in the study, with a 13% dropout rate for each group (virtual world group: 5/38; face-to-face group: 3/24). Both groups lost a significant amount of weight (virtual world: 3.9 kg, P < .001; face-to-face: 2.8 kg, P = .002); however, no significant differences between groups were detected (P = .29). Compared with baseline, the virtual-world group lost an average of 4.2%, with 33% (11/33) of the participants losing a clinically significant (≥5%) amount of baseline weight. The face-to-face group lost an average of 3.0% of their baseline weight, with 29% (6/21) losing a clinically significant amount. We detected a significant group × time interaction for moderate (P = .006) and vigorous physical activity (P = .008), physical activity self-efficacy (P = .04), fruit and vegetable consumption (P = .007), and weight loss self-efficacy (P < .001). Post hoc paired t tests indicated significant improvements across all of the variables for the virtual-world group.
Overall, these results offer positive early evidence that a virtual-world-based weight loss program can be as effective as a face-to-face one relative to biometric changes. In addition, our results suggest that a virtual world may be a more effective platform to influence meaningful behavioral changes and improve self-efficacy.
肥胖率的上升趋势需要创新的减肥计划。虽然基于行为的面对面计划已被证明是最有效的,但它们成本高昂且往往难以获得。基于互联网或网络的减肥计划扩大了覆盖面,但可能缺乏对减肥和维持体重至关重要的品质,如人际互动、社会支持和参与度。与网络技术相比,虚拟现实技术通过直接支持参与度和主动学习,作为一种行为干预提供了独特的优势。
探讨虚拟世界减肥计划相对于减肥和行为改变的有效性。
我们收集了参与面对面或虚拟世界减肥计划的超重人群(N = 54)的数据。在为期12周的计划前后,评估体重、体重指数(BMI)、体重变化百分比和健康行为(即减肥自我效能感、身体活动自我效能感、自我报告的身体活动以及水果和蔬菜摄入量)。采用重复测量分析来检测组间和不同时间的差异。
共有54名BMI为32(标准差6.05)kg/m²的参与者纳入研究,每组的退出率为13%(虚拟世界组:5/38;面对面组:3/24)。两组均减重显著(虚拟世界组:3.9 kg,P <.001;面对面组:2.8 kg,P =.002);然而,未检测到组间有显著差异(P =.29)。与基线相比,虚拟世界组平均减重4.2%,33%(11/33)的参与者减重达到临床显著水平(≥5%)。面对面组平均减重3.0%,29%(6/21)的参与者减重达到临床显著水平。我们检测到中度(P =.006)和剧烈身体活动(P =.008)以及身体活动自我效能感(P =.04)、水果和蔬菜摄入量(P =.007)和减肥自我效能感(P <.001)存在显著的组×时间交互作用。事后配对t检验表明虚拟世界组所有变量均有显著改善。
总体而言,这些结果提供了积极的早期证据,表明基于虚拟世界的减肥计划在生物特征变化方面与面对面计划一样有效。此外,我们的结果表明虚拟世界可能是影响有意义的行为改变和提高自我效能感的更有效平台。