Department of Biomedical Engineering, Northwestern University Evanston, IL, USA.
Front Neurorobot. 2012 Oct 22;6:9. doi: 10.3389/fnbot.2012.00009. eCollection 2012.
When an animal moves an array of sensors (e.g., the hand, the eye) through the environment, spatial and temporal gradients of sensory data are related by the velocity of the moving sensory array. In vision, the relationship between spatial and temporal brightness gradients is quantified in the "optical flow" equation. In the present work, we suggest an analog to optical flow for the rodent vibrissal (whisker) array, in which the perceptual intensity that "flows" over the array is bending moment. Changes in bending moment are directly related to radial object distance, defined as the distance between the base of a whisker and the point of contact with the object. Using both simulations and a 1×5 array (row) of artificial whiskers, we demonstrate that local object curvature can be estimated based on differences in radial distance across the array. We then develop two algorithms, both based on tactile flow, to predict the future contact points that will be obtained as the whisker array translates along the object. The translation of the robotic whisker array represents the rat's head velocity. The first algorithm uses a calculation of the local object slope, while the second uses a calculation of the local object curvature. Both algorithms successfully predict future contact points for simple surfaces. The algorithm based on curvature was found to more accurately predict future contact points as surfaces became more irregular. We quantify the inter-related effects of whisker spacing and the object's spatial frequencies, and examine the issues that arise in the presence of real-world noise, friction, and slip.
当动物通过环境移动一系列传感器(例如手、眼)时,移动传感器阵列的空间和时间梯度通过其速度相关联。在视觉中,空间和时间亮度梯度之间的关系通过“光流”方程来量化。在本工作中,我们为啮齿动物的触须(须)阵列提出了光流的类似物,其中“流过”阵列的感知强度是弯矩。弯矩的变化与径向物体距离直接相关,定义为触须基部与物体接触点之间的距离。我们使用模拟和 1×5 个人工触须的阵列来证明可以基于阵列上的径向距离差异来估计局部物体曲率。然后,我们开发了两种基于触觉流的算法,用于预测当触须阵列沿物体平移时将获得的未来接触点。机器人触须阵列的平移代表了老鼠的头部速度。第一个算法使用局部物体斜率的计算,而第二个算法使用局部物体曲率的计算。这两个算法都成功地预测了简单表面的未来接触点。发现基于曲率的算法在表面变得更加不规则时更准确地预测了未来的接触点。我们量化了触须间距和物体空间频率的相互关联的影响,并研究了在存在实际噪声、摩擦和滑动时出现的问题。