Suppr超能文献

使用严肃游戏技术进行预训练对心肺复苏术表现的影响——一项探索性准实验转移研究。

Effects of pre-training using serious game technology on CPR performance--an exploratory quasi-experimental transfer study.

机构信息

Department of Clinical Science, Intervention and Technology, Karolinska Institutet, Stockholm, Sweden.

出版信息

Scand J Trauma Resusc Emerg Med. 2012 Dec 6;20:79. doi: 10.1186/1757-7241-20-79.

Abstract

BACKGROUND

Multiplayer virtual world (MVW) technology creates opportunities to practice medical procedures and team interactions using serious game software. This study aims to explore medical students' retention of knowledge and skills as well as their proficiency gain after pre-training using a MVW with avatars for cardio-pulmonary resuscitation (CPR) team training.

METHODS

Three groups of pre-clinical medical students, n = 30, were assessed and further trained using a high fidelity full-scale medical simulator: Two groups were pre-trained 6 and 18 months before assessment. A reference control group consisting of matched peers had no MVW pre-training. The groups consisted of 8, 12 and 10 subjects, respectively. The session started and ended with assessment scenarios, with 3 training scenarios in between. All scenarios were video-recorded for analysis of CPR performance.

RESULTS

The 6 months group displayed greater CPR-related knowledge than the control group, 93 (±11)% compared to 65 (±28)% (p < 0.05), the 18 months group scored in between (73 (±23)%).At start the pre-trained groups adhered better to guidelines than the control group; mean violations 0.2 (±0.5), 1.5 (±1.0) and 4.5 (±1.0) for the 6 months, 18 months and control group respectively. Likewise, in the 6 months group no chest compression cycles were delivered at incorrect frequencies whereas 54 (±44)% in the control group (p < 0.05) and 44 (±49)% in 18 months group where incorrectly paced; differences that disappeared during training.

CONCLUSIONS

This study supports the beneficial effects of MVW-CPR team training with avatars as a method for pre-training, or repetitive training, on CPR-skills among medical students.

摘要

背景

多人虚拟世界(MVW)技术为使用严肃游戏软件练习医疗程序和团队互动提供了机会。本研究旨在探索使用 MVW 进行心肺复苏(CPR)团队培训的情况下,医学生在预培训后知识和技能的保留情况以及熟练度的提高情况。

方法

对三组临床前医学生(n = 30)进行评估,并使用高保真全尺寸医疗模拟器进行进一步培训:两组分别在评估前 6 个月和 18 个月进行预培训。一个由匹配的同龄人组成的参考对照组没有接受 MVW 预培训。三组分别由 8、12 和 10 名受试者组成。课程开始和结束时都进行评估场景,中间有 3 个培训场景。所有场景都进行了视频记录,以便分析 CPR 表现。

结果

6 个月组的 CPR 相关知识得分高于对照组,分别为 93(±11)%和 65(±28)%(p < 0.05),18 个月组的得分在两者之间(73(±23)%)。在开始时,预培训组比对照组更遵守指南;平均违规次数分别为 0.2(±0.5)、1.5(±1.0)和 4.5(±1.0),对照组、18 个月组和对照组分别为 54(±44)%(p < 0.05)和 44(±49)%,不正确起搏;在培训过程中,这些差异消失了。

结论

本研究支持使用 MVW-CPR 团队培训与化身作为一种预培训或重复培训方法,对医学生的 CPR 技能具有有益的效果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c8e3/3546885/5b7d497638ca/1757-7241-20-79-1.jpg

相似文献

5
Randomized Controlled Trial of Simulation vs. Standard Training for Teaching Medical Students High-quality Cardiopulmonary Resuscitation.
West J Emerg Med. 2019 Jan;20(1):15-22. doi: 10.5811/westjem.2018.11.39040. Epub 2018 Dec 12.
6
Medical students teaching cardiopulmonary resuscitation to middle school Brazilian students.
Arq Bras Cardiol. 2013 Oct;101(4):328-35. doi: 10.5935/abc.20130165. Epub 2013 Aug 14.
9
High-fidelity simulation effects on CPR knowledge, skills, acquisition, and retention in nursing students.
Worldviews Evid Based Nurs. 2014 Dec;11(6):394-400. doi: 10.1111/wvn.12063. Epub 2014 Sep 11.
10
Does video feedback analysis improve CPR performance in phase 5 medical students?
BMC Med Educ. 2016 Aug 12;16(1):203. doi: 10.1186/s12909-016-0726-x.

引用本文的文献

2
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training.
JMIR Serious Games. 2022 Mar 23;10(1):e28595. doi: 10.2196/28595.
3
Virtual Reality in Medical Students' Education: Scoping Review.
JMIR Med Educ. 2022 Feb 2;8(1):e34860. doi: 10.2196/34860.
8
Status of Nordic research on simulation-based learning in healthcare: an integrative review.
Adv Simul (Lond). 2018 Jul 4;3:12. doi: 10.1186/s41077-018-0071-8. eCollection 2018.
9
A systematic review of serious games in medical education: quality of evidence and pedagogical strategy.
Med Educ Online. 2018 Dec;23(1):1438718. doi: 10.1080/10872981.2018.1438718.

本文引用的文献

3
Suppression of the cardiopulmonary resuscitation artefacts using the instantaneous chest compression rate extracted from the thoracic impedance.
Resuscitation. 2012 Jun;83(6):692-8. doi: 10.1016/j.resuscitation.2011.11.029. Epub 2011 Dec 21.
4
Training teams and leaders to reduce resuscitation errors and improve patient outcome.
Resuscitation. 2012 Jan;83(1):13-5. doi: 10.1016/j.resuscitation.2011.10.015. Epub 2011 Nov 3.
5
Activities during interruptions in cardiopulmonary resuscitation: a simulator study.
Resuscitation. 2011 Nov;82(11):1419-23. doi: 10.1016/j.resuscitation.2011.06.023. Epub 2011 Jun 29.
7
Teamwork and leadership in cardiopulmonary resuscitation.
J Am Coll Cardiol. 2011 Jun 14;57(24):2381-8. doi: 10.1016/j.jacc.2011.03.017.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验