Liverpool Women's Hospital, UK.
Med Teach. 2013 May;35(5):413-5. doi: 10.3109/0142159X.2013.769679. Epub 2013 Feb 27.
Games have been used in healthcare education to encourage active learning.
To investigate whether an educational board game which had been developed in the speciality of neonatology could influence the learning experience of medical students during their neonatal attachment.
A randomised controlled trial of using the game was conducted amongst 67 student participants.
The average final assessment score was 4.15 points higher in the group of students that played the game compared to the control group (95% CI-0.88-9.17; p = 0.09). The game was well received by the students.
Although we cannot conclude firmly that the game produces an effect on learning, this study suggests that educational games should be investigated further in the delivery of undergraduate learning in specialities where exposure is brief.
游戏已被应用于医疗保健教育中,以鼓励主动学习。
研究在新生儿学专业开发的教育棋盘游戏是否会影响医学生在新生儿实习期间的学习体验。
对 67 名学生参与者进行了使用该游戏的随机对照试验。
与对照组相比,玩游戏的学生的平均期末考试成绩高出 4.15 分(95%CI-0.88-9.17;p=0.09)。学生对该游戏的接受程度较高。
尽管我们不能确定游戏会对学习产生影响,但本研究表明,在接触时间较短的专业中,应该进一步研究教育游戏在本科学习中的应用。