Hebden Lana, Cook Amelia, van der Ploeg Hidde P, Allman-Farinelli Margaret
School of Molecular Bioscience, The University of Sydney, Sydney, Australia.
JMIR Res Protoc. 2012 Aug 22;1(2):e9. doi: 10.2196/resprot.2205.
Young adults (aged 18 to 35) are a population group at high risk for weight gain, yet we know little about how to intervene in this group. Easy access to treatment and support with self-monitoring of their behaviors may be important. Smartphones are gaining in popularity with this population group and software applications ("apps") used on these mobile devices are a novel technology that can be used to deliver brief health behavior change interventions directly to individuals en masse, with potentially favorable cost-utility. However, existing apps for modifying nutrition or physical activity behaviors may not always reflect best practice guidelines for weight management.
This paper describes the process of developing four apps aimed at modifying key lifestyle behaviors associated with weight gain during young adulthood, including physical activity, and consumption of take-out foods (fast food), fruit and vegetables, and sugar-sweetened drinks.
The development process involved: (1) deciding on the behavior change strategies, relevant guidelines, graphic design, and potential data collection; (2) selecting the platform (Web-based versus native); (3) creating the design, which required decisions about the user interface, architecture of the relational database, and programming code; and (4) testing the prototype versions with the target audience (young adults aged 18 to 35).
The four apps took 18 months to develop, involving the fields of marketing, nutrition and dietetics, physical activity, and information technology. Ten subjects provided qualitative feedback about using the apps. The slow running speed of the apps (due to a reliance on an active Internet connection) was the primary issue identified by this group, as well as the requirement to log in to the apps.
Smartphone apps may be an innovative medium for delivering individual health behavior change intervention en masse, but researchers must give consideration to the target population, available technologies, existing commercial apps, and the possibility that their use will be irregular and short-lived.
年轻人(18至35岁)是体重增加的高危人群,但我们对如何干预这一群体知之甚少。方便获得治疗和自我行为监测的支持可能很重要。智能手机在这一人群中越来越受欢迎,这些移动设备上使用的软件应用程序(“应用”)是一种新技术,可用于直接向个人大规模提供简短的健康行为改变干预措施,具有潜在的良好成本效益。然而,现有的用于改变营养或身体活动行为的应用程序可能并不总是反映体重管理的最佳实践指南。
本文描述了开发四款应用程序的过程,这些应用旨在改变与年轻成年期体重增加相关的关键生活方式行为,包括身体活动以及外卖食品(快餐)、水果和蔬菜、含糖饮料的消费。
开发过程包括:(1)确定行为改变策略、相关指南、图形设计和潜在的数据收集;(2)选择平台(基于网络还是原生);(3)创建设计,这需要决定用户界面、关系数据库架构和编程语言;(4)在目标受众(18至35岁的年轻人)中测试原型版本。
这四款应用程序的开发耗时18个月,涉及市场营销、营养与饮食学、身体活动和信息技术领域。十名受试者提供了关于使用这些应用程序的定性反馈。该群体指出的主要问题是应用程序运行速度慢(由于依赖活跃的互联网连接)以及登录应用程序的要求。
智能手机应用程序可能是大规模提供个人健康行为改变干预措施的创新媒介,但研究人员必须考虑目标人群、可用技术、现有的商业应用程序以及其使用可能不规律且短暂的可能性。