Rehabilitation Institute of Chicago, Chicago, IL; Department of Physical Medicine and Rehabilitation, Northwestern University, Chicago, IL(∗).
PM R. 2013 Sep;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019. Epub 2013 Jun 11.
To assess the effect of exercise training by using the Nintendo Wii Fit video game and balance board system on balance and gait in adults with Parkinson disease (PD).
A prospective interventional cohort study.
An outpatient group exercise class.
Ten subjects with PD, Hoehn and Yahr stages 2.5 or 3, with a mean age of 67.1 years; 4 men, 6 women.
The subjects participated in supervised group exercise sessions 3 times per week for 8 weeks by practicing 3 different Wii balance board games (marble tracking, skiing, and bubble rafting) adjusted for their individualized function level. The subjects trained for 10 minutes per game, a total of 30 minutes training per session.
Pre-and postexercise training, a physical therapist evaluated subjects' function by using the Berg Balance Scale, Dynamic Gait Index, and Sharpened Romberg with eyes open and closed. Postural sway was assessed at rest and with tracking tasks by using the Wii balance board. The subjects rated their confidence in balance by using the Activities-specific Balance Confidence scale and depression on the Geriatric Depression Scale.
Balance as measured by the Berg Balance Scale improved significantly, with an increase of 3.3 points (P = .016). The Dynamic Gait Index improved as well (mean increase, 2.8; P = .004), as did postural sway measured with the balance board (decreased variance in stance with eyes open by 31%; P = .049). Although the Sharpened Romberg with eyes closed increased by 6.85 points and with eyes opened by 3.3 points, improvements neared significance only for eyes closed (P = .07 versus P = .188). There were no significant changes on patient ratings for the Activities-specific Balance Confidence (mean decrease, -1%; P = .922) or the Geriatric Depression Scale (mean increase, 2.2; P = .188).
An 8-week exercise training class by using the Wii Fit balance board improved selective measures of balance and gait in adults with PD. However, no significant changes were seen in mood or confidence regarding balance.
评估使用任天堂 Wii Fit 视频游戏和平衡板系统对帕金森病(PD)成人平衡和步态的影响。
前瞻性干预队列研究。
门诊团体运动课。
10 名 PD 患者,Hoehn 和 Yahr 分期 2.5 或 3 期,平均年龄 67.1 岁;4 名男性,6 名女性。
患者每周参加 3 次监督团体运动课程,根据个人功能水平练习 3 种不同的 Wii 平衡板游戏(弹珠追踪、滑雪和泡沫筏)。患者每个游戏训练 10 分钟,每次训练 30 分钟。
运动训练前后,由物理治疗师使用 Berg 平衡量表、动态步态指数和睁眼、闭眼时 Sharpened Romberg 评估患者的功能。使用 Wii 平衡板在休息和跟踪任务时评估姿势摆动。患者使用活动特异性平衡信心量表评估平衡信心,使用老年抑郁量表评估抑郁。
Berg 平衡量表测量的平衡显著改善,增加了 3.3 分(P=0.016)。动态步态指数也有所改善(平均增加 2.8;P=0.004),平衡板测量的姿势摆动也有所改善(睁眼时站立方差减少 31%;P=0.049)。尽管闭眼时的 Sharpened Romberg 增加了 6.85 分,睁眼时增加了 3.3 分,但仅在闭眼时接近显著水平(P=0.07 与 P=0.188)。活动特异性平衡信心(平均下降-1%;P=0.922)或老年抑郁量表(平均增加 2.2;P=0.188)的患者评分均无显著变化。
8 周的 Wii Fit 平衡板运动训练课程改善了 PD 成人的选择性平衡和步态测量。然而,在情绪或平衡信心方面没有明显变化。