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在游戏情境中交互间隔对人类辅助行为的影响。

The effect of interplay interval on adjunctive behavior in humans in a game-playing situation.

作者信息

Allen J D, Butler J A

机构信息

Department of Psychology, University of Georgia, Athens 30602.

出版信息

Physiol Behav. 1990 Apr;47(4):719-25. doi: 10.1016/0031-9384(90)90084-h.

Abstract

Thirty-seven undergraduate students played two consecutive games of backgammon where manipulated interplay intervals were either 10, 22.5, 45, or 90 sec in length. When visual access to the opponent's play was blocked by a curtain during the second game, rates of movement, drinking, and eating increased over baseline rates prevailing in the first game. Grooming rate was not affected. Functions relating behavior rate to interplay interval were not bitonic for any of the behaviors; however, response distributions for drinking demonstrated postplay peaks at each interplay interval. Problems of classifying human behaviors into adjunctive versus faculatative categories were discussed.

摘要

37名本科生连续玩了两场双陆棋游戏,其中操控的互动间隔时长分别为10秒、22.5秒、45秒或90秒。在第二场游戏中,当通过帘子阻断对对手下棋过程的视觉观察时,移动、喝水和进食的频率相对于第一场游戏中的基线频率有所增加。梳理毛发的频率未受影响。对于任何一种行为而言,将行为频率与互动间隔联系起来的函数都不是双调的;然而,喝水的反应分布在每个互动间隔处都显示出游戏后的峰值。讨论了将人类行为分类为辅助性行为与兼性行为类别的问题。

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