IRCCS Fondazione Santa Lucia, Via Ardeatina 306, 00100, Rome, Italy,
Exp Brain Res. 2013 Oct;230(2):233-41. doi: 10.1007/s00221-013-3647-5. Epub 2013 Jul 20.
The ultimatum game (UG) is commonly used to study the tension between financial self-interest and social equity motives. Here, we investigated whether experimental exposure to interoceptive signals influences participants' behavior in the UG. Participants were presented with various bodily sounds--i.e., their own heart, another person's heart, or the sound of footsteps--while acting both in the role of responder and proposer. We found that listening to one's own heart sound, compared to the other bodily sounds: (1) increased subjective feelings of unfairness, but not rejection behavior, in response to unfair offers and (2) increased the unfair offers while playing in the proposer role. These findings suggest that heightened feedback of one's own visceral processes may increase a self-centered perspective and drive socioeconomic exchanges accordingly. In addition, this study introduces a valuable procedure to manipulate online the access to interoceptive signals and for exploring the interplay between viscero-sensory information and cognition.
最后通牒游戏(UG)通常被用来研究财务自身利益与社会公平动机之间的紧张关系。在这里,我们研究了实验性地暴露于内感受信号是否会影响参与者在 UG 中的行为。参与者在扮演回应者和提议者的角色时,会听到各种身体声音,即自己的心跳、他人的心跳或脚步声。我们发现,与其他身体声音相比,听到自己的心跳声:(1)增加了对不公平提议的不公平感,但没有增加拒绝行为,以及(2)在扮演提议者角色时增加了不公平提议。这些发现表明,自身内脏过程反馈的增强可能会增加以自我为中心的观点,并相应地推动社会经济交流。此外,这项研究引入了一种有价值的程序,可以在线操纵对内感受信号的访问,并探索内脏感觉信息和认知之间的相互作用。