Melbourne School of Psychological Sciences, The University of Melbourne, Victoria 3010, Australia.
Psychol Rev. 2013 Jul;120(3):589-627. doi: 10.1037/a0033140.
We generalize the integrated system model of Smith and Ratcliff (2009) to obtain a new theory of attentional selection in brief, multielement visual displays. The theory proposes that attentional selection occurs via competitive interactions among detectors that signal the presence of task-relevant features at particular display locations. The outcome of the competition, together with attention, determines which stimuli are selected into visual short-term memory (VSTM). Decisions about the contents of VSTM are made by a diffusion-process decision stage. The selection process is modeled by coupled systems of shunting equations, which perform gated where-on-what pathway VSTM selection. The theory provides a computational account of key findings from attention tasks with near-threshold stimuli. These are (a) the success of the MAX model of visual search and spatial cuing, (b) the distractor homogeneity effect, (c) the double-target detection deficit, (d) redundancy costs in the post-stimulus probe task, (e) the joint item and information capacity limits of VSTM, and (f) the object-based nature of attentional selection. We argue that these phenomena are all manifestations of an underlying competitive VSTM selection process, which arise as a natural consequence of our theory.
我们将 Smith 和 Ratcliff(2009)的综合系统模型推广,以获得一种新的注意力选择理论,该理论用于简要的多元素视觉显示。该理论提出,注意力选择是通过在特定显示位置上信号任务相关特征存在的探测器之间的竞争相互作用发生的。竞争的结果,加上注意力,决定了哪些刺激被选择进入视觉短期记忆(VSTM)。关于 VSTM 内容的决策是由扩散过程决策阶段做出的。选择过程由分流方程的耦合系统建模,这些方程执行门控的基于位置的 VSTM 选择路径。该理论提供了对具有近阈刺激的注意力任务的关键发现的计算解释。这些发现包括:(a) 视觉搜索和空间提示的 MAX 模型的成功,(b) 分心物同质性效应,(c) 双目标检测缺陷,(d) 刺激后探针任务中的冗余成本,(e) VSTM 的联合项目和信息容量限制,以及 (f) 注意力选择的基于对象的性质。我们认为,这些现象都是底层竞争 VSTM 选择过程的表现,这是我们理论的自然结果。