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一种沉浸式虚拟现实运动游戏作为纤维肌痛患者教育方法的初步研究。

An immersive virtual reality exergame as a patient education approach in fibromyalgia: Pilot study.

作者信息

Bardelli Cassandra Lucia, Chittaro Luca, Longhino Simone, Quartuccio Luca

机构信息

Human-Computer Interaction Lab, Department of Mathematics, Computer Science, and Physics, University of Udine, Udine, Italy.

Division of Rheumatology, Department of Medicine (DMED), ASUFC, University of Udine, Udine, Italy.

出版信息

Digit Health. 2025 Jan 9;11:20552076241304904. doi: 10.1177/20552076241304904. eCollection 2025 Jan-Dec.

Abstract

BACKGROUND

Immersive Virtual Reality (VR) has been applied in pain management for various conditions, but its use in fibromyalgia (FM) remains underexplored. While physical activity plays a role in treating FM, patients' low tolerance often limits its effectiveness. After reviewing the literature on VR and games for FM, we designed a novel VR exergame to assist FM patients in performing physical activity, and evaluate its feasibility.

MATERIALS AND METHODS

This pilot study involved three female subjects with FM and four healthy female volunteers. The main outcomes included qualitative assessments of exertion, pain levels, psychological states experienced during the VR session, but also device comfort.

RESULTS

Improvements in perceived exertion and pain intensity were observed during the VR exergame session in comparison to pre-exergame levels, along with a reduction in depression, stress and anxiety levels while using the VR immersive system. Most participants experienced also increase of relaxation and positive emotions during the exergame. Only one participant was not able to complete all levels of the exergame due to musculoskeletal pain exacerbation; nevertheless, this patient reported an improvement in motivation and enjoyment during the gameplay. Many participants expressed a greater motivation to perform the exercises in the VR environment compared to traditional training methods.

CONCLUSION

The proposed VR exergame is a feasible system that might reduce depression, stress and anxiety, while boosting motivation and relaxation in both healthy and FM subjects. A calibration protocol is required to tailor the system to each user's pain levels and physical abilities.

摘要

背景

沉浸式虚拟现实(VR)已应用于多种疾病的疼痛管理,但在纤维肌痛(FM)中的应用仍未得到充分探索。虽然体育活动在治疗FM中发挥作用,但患者的低耐受性往往限制了其有效性。在回顾了关于VR和FM游戏的文献后,我们设计了一款新颖的VR运动游戏,以帮助FM患者进行体育活动,并评估其可行性。

材料与方法

这项试点研究涉及三名患有FM的女性受试者和四名健康女性志愿者。主要结果包括对运动强度、疼痛程度、VR体验过程中经历的心理状态的定性评估,以及设备舒适度。

结果

与游戏前水平相比,在VR运动游戏过程中观察到运动感知和疼痛强度有所改善,同时使用VR沉浸式系统时抑郁、压力和焦虑水平有所降低。大多数参与者在运动游戏过程中也体验到放松和积极情绪的增加。只有一名参与者因肌肉骨骼疼痛加剧而无法完成运动游戏的所有关卡;然而,该患者报告在游戏过程中动机和乐趣有所改善。与传统训练方法相比,许多参与者表示在VR环境中进行锻炼的动机更强。

结论

所提出的VR运动游戏是一个可行的系统,可能会减轻健康人和FM患者的抑郁、压力和焦虑,同时增强动机和放松感。需要一个校准协议,以便根据每个用户的疼痛程度和身体能力调整系统。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/325d/11733100/5aa56d7fb688/10.1177_20552076241304904-fig1.jpg

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