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来自三种相关模态的自然刺激增强了人类的行为反应和皮层电生理活动。

Natural stimuli from three coherent modalities enhance behavioral responses and electrophysiological cortical activity in humans.

作者信息

Sella Irit, Reiner Miriam, Pratt Hillel

机构信息

The Virtual Reality and NeuroCognition Laboratory, Technion, Israel Institute of Science, Israel; Evoked Potentials Laboratory, Technion, Israel Institute of Science, Israel.

The Virtual Reality and NeuroCognition Laboratory, Technion, Israel Institute of Science, Israel.

出版信息

Int J Psychophysiol. 2014 Jul;93(1):45-55. doi: 10.1016/j.ijpsycho.2013.11.003. Epub 2013 Dec 4.

Abstract

Cues that involve a number of sensory modalities are processed in the brain in an interactive multimodal manner rather than independently for each modality. We studied multimodal integration in a natural, yet fully controlled scene, implemented as an interactive game in an auditory-haptic-visual virtual environment. In this imitation of a natural scene, the targets of perception were ecologically valid uni-, bi- and tri-modal manifestations of a simple event-a ball hitting a wall. Subjects were engaged in the game while their behavioral and early cortical electrophysiological responses were measured. Behavioral results confirmed that tri-modal cues were detected faster and more accurately than bi-modal cues, which, likewise, showed advantages over unimodal responses. Event-Related Potentials (ERPs) were recorded, and the first 200 ms following stimulus onset was analyzed to reveal the latencies of cortical multimodal interactions as estimated by sLORETA. These electrophysiological findings indicated bi-modal as well as tri-modal interactions beginning very early (~30 ms), uniquely for each multimodal combination. The results suggest that early cortical multimodal integration accelerates cortical activity and, in turn, enhances performance measures. This acceleration registers on the scalp as sub-additive cortical activation.

摘要

涉及多种感觉模态的线索在大脑中以交互式多模态方式进行处理,而不是针对每种模态独立处理。我们在一个自然但完全可控的场景中研究多模态整合,该场景以听觉 - 触觉 - 视觉虚拟环境中的交互式游戏形式实现。在这个自然场景的模拟中,感知目标是一个简单事件(球撞击墙壁)的生态有效单模态、双模态和三模态表现形式。在测量受试者行为和早期皮层电生理反应的同时,让他们参与游戏。行为结果证实,与双模态线索相比,三模态线索的检测速度更快、更准确,同样,双模态线索也比单模态反应具有优势。记录了事件相关电位(ERP),并分析了刺激开始后的前200毫秒,以揭示通过sLORETA估计的皮层多模态相互作用的潜伏期。这些电生理结果表明,双模态和三模态相互作用在很早的时候(约30毫秒)就开始了,每种多模态组合都有其独特性。结果表明,早期皮层多模态整合加速了皮层活动,进而提高了性能指标。这种加速在头皮上表现为次加性皮层激活。

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