Völter Christoph J, Call Josep
Max Planck Institute for Evolutionary Anthropology, Department of Developmental and Comparative Psychology, Germany; University of Bielefeld, Department of Animal Behaviour, Germany.
Max Planck Institute for Evolutionary Anthropology, Department of Developmental and Comparative Psychology, Germany; University of St Andrews, School of Psychology and Neuroscience, UK.
Cognition. 2014 Feb;130(2):186-203. doi: 10.1016/j.cognition.2013.10.007. Epub 2013 Dec 6.
Planning defined as the predetermination of a sequence of actions towards some goal is crucial for complex problem solving. To shed light on the evolution of executive functions, we investigated the ontogenetic and phylogenetic origins of planning. Therefore, we presented all four great apes species (N=12) as well as 4- and 5-year-old human preschoolers (N=24) with a vertical maze task. To gain a reward placed on the uppermost level of the maze, subjects had to move the reward to the bottom through open gaps situated at each level of the maze. In total, there were ten gaps located over three of the maze's levels, and free passage through these gaps could be flexibly blocked using multiple traps. Due to the decision tree design of the maze, the subjects had to plan their actions depending on the trap configuration up to two steps ahead to successfully retrieve the reward. We found that (1) our measure of planning was negatively correlated with age in nonhuman apes, (2) younger apes as well as 5-year-old children planned their moves up to two steps ahead whereas 4-year-olds were limited to plan one step ahead, and (3) similar performance but different underlying limitations between apes and children. Namely, while all species of nonhuman apes were limited by a lack of motor control, human children exhibited a shortage in shifting their attention across a sequence of subgoals.
规划被定义为针对某个目标预先确定一系列行动,这对于解决复杂问题至关重要。为了阐明执行功能的进化过程,我们研究了规划的个体发生和系统发生起源。因此,我们让所有四种大猩猩(N = 12)以及4岁和5岁的人类学龄前儿童(N = 24)完成一项垂直迷宫任务。为了获得放置在迷宫最顶层的奖励,受试者必须通过位于迷宫每层的开放间隙将奖励移到底部。总共,在迷宫的三个层次上有十个间隙,可以使用多个陷阱灵活地阻断通过这些间隙的自由通道。由于迷宫的决策树设计,受试者必须根据陷阱配置提前最多两步规划他们的行动,才能成功获取奖励。我们发现:(1)我们对规划的测量与非人类猿类的年龄呈负相关;(2)年幼的猿类以及5岁的儿童会提前最多两步规划他们的行动,而4岁的儿童则只能提前一步规划;(3)猿类和儿童表现出相似的行为,但存在不同的潜在限制。具体而言,虽然所有非人类猿类物种都受到运动控制不足的限制,但人类儿童在将注意力转移到一系列子目标上存在不足。