Pietrzak Eva, Cotea Cristina, Pullman Stephen
Centre for Military and Veterans' Health, Research Coordination Unit, Mayne Medical School, The University of Queensland, Herston, Queensland, Australia.
J Geriatr Phys Ther. 2014 Oct-Dec;37(4):166-77. doi: 10.1519/JPT.0b013e3182abe76e.
Falls in older adults are an increasingly costly public health issue. There are many fall prevention strategies that are effective. However, with an increasing population of older people and ever-decreasing availability of health practitioners and health funding, novel modes of intervention are being developed, including those relying on computer technologies.The aim of this article was to review the literature on the use of exergaming to prevent falls in older adult persons living in the community.
The Cochrane, Medline, and Embase databases were searched using prespecified search terms. To be included, studies had to investigate the effect of using commercially available consoles and video games on outcome measures such as a decrease in falls, improvements in balance control or gait parameters, decreased fear of falling, and attitude to exercise in older adult persons living in the community. All study designs with the exception of single-person case studies were included. Articles had to be published in peer-reviewed journals in the English language.
Nineteen studies fulfilled the inclusion criteria. The following outcomes were observed: (1) using computer-based virtual reality gaming for balance training in older adults was feasible; (2) the majority of studies showed a positive effect of exergaming on balance control; (3) some studies showed a positive effect on balance confidence and gait parameters; (4) the effect was seen across the age and sex spectrum of older adults, including those with and without balance impairment.
There is as yet no evidence that using virtual reality games will prevent falls, but there is an indication that their use in balance training may improve balance control, which in turn may lead to falls prevention.
老年人跌倒已成为一个成本日益高昂的公共卫生问题。有许多有效的预防跌倒策略。然而,随着老年人口的增加以及医护人员和卫生资金的日益减少,正在开发新的干预模式,包括那些依赖计算机技术的模式。本文旨在综述关于使用运动游戏预防社区老年人群跌倒的文献。
使用预先设定的检索词对Cochrane、Medline和Embase数据库进行检索。纳入的研究必须调查使用市售游戏机和视频游戏对诸如社区老年人群跌倒减少、平衡控制或步态参数改善、跌倒恐惧降低以及运动态度等结局指标的影响。除单人案例研究外的所有研究设计均纳入。文章必须发表在英文同行评审期刊上。
19项研究符合纳入标准。观察到以下结果:(1)使用基于计算机的虚拟现实游戏对老年人进行平衡训练是可行的;(2)大多数研究表明运动游戏对平衡控制有积极影响;(3)一些研究表明对平衡信心和步态参数有积极影响;(4)在包括有和没有平衡障碍的老年人群的年龄和性别范围内均观察到了这种效果。
尚无证据表明使用虚拟现实游戏能预防跌倒,但有迹象表明在平衡训练中使用虚拟现实游戏可能会改善平衡控制,进而可能预防跌倒。