Suppr超能文献

害怕跌倒:虚拟现实与严肃游戏相结合对老年人的疗效。

Fear of falling: efficacy of virtual reality associated with serious games in elderly people.

作者信息

Levy Fanny, Leboucher Pierre, Rautureau Gilles, Komano Odile, Millet Bruno, Jouvent Roland

机构信息

Department of Adults Psychiatry, ICM-A-IHU, UPMC UMR_S 975, Inserm U 1127, CNRS UMR 7225, GH Pitié-Salpêtrière, Paris, France.

PRISME-Virtual Reality, ICM-A-IHU, UPMC UMR_S 975, Inserm U 1127, CNRS UMR 7225, GH Pitié-Salpêtrière, Paris, France.

出版信息

Neuropsychiatr Dis Treat. 2016 Apr 15;12:877-81. doi: 10.2147/NDT.S97809. eCollection 2016.

Abstract

OBJECTIVE

Fear of falling is defined as an ongoing concern about falling that is not explained by physical examination. Focusing on the psychological dimension of this pathology (phobic reaction to walking), we looked at how virtual reality associated with serious games can be used to treat this pathology.

METHODS

Participants with fear of falling were randomly assigned to either a treatment group or a waiting list. The therapy consisted of 12 weekly sessions of virtual reality exposure therapy associated with serious games.

RESULTS

Sixteen participants were included. The mean age of the treatment group was 72 years and that of the control group was 69 years. Participants' scores on the fear of falling measure improved after treatment with virtual reality associated with serious games, leading to a significant difference between the two groups.

CONCLUSION

Virtual reality exposure therapy associated with serious games can be used in the treatment of fear of falling. The two techniques are complementary (top-down and bottom-up processes). To our knowledge, this is the first time that a combination of the two has been assessed. There was a specific effect of this therapy on the phobic reaction. Further studies are needed to confirm its efficacy and identify its underlying mechanism.

摘要

目的

害怕跌倒被定义为一种持续存在的对跌倒的担忧,而体格检查无法解释这种担忧。着眼于这种病症的心理维度(对行走的恐惧反应),我们研究了与严肃游戏相关的虚拟现实技术如何用于治疗这种病症。

方法

将害怕跌倒的参与者随机分为治疗组或等待名单组。治疗包括每周12次与严肃游戏相关的虚拟现实暴露疗法。

结果

纳入了16名参与者。治疗组的平均年龄为72岁,对照组的平均年龄为69岁。与严肃游戏相关的虚拟现实治疗后,参与者在害怕跌倒测量中的得分有所改善,导致两组之间存在显著差异。

结论

与严肃游戏相关的虚拟现实暴露疗法可用于治疗害怕跌倒。这两种技术是互补的(自上而下和自下而上的过程)。据我们所知,这是首次对两者的组合进行评估。这种疗法对恐惧反应有特定效果。需要进一步研究来证实其疗效并确定其潜在机制。

相似文献

1
Fear of falling: efficacy of virtual reality associated with serious games in elderly people.
Neuropsychiatr Dis Treat. 2016 Apr 15;12:877-81. doi: 10.2147/NDT.S97809. eCollection 2016.
5
Exposure to virtual social interactions in the treatment of social anxiety disorder: A randomized controlled trial.
Behav Res Ther. 2016 Feb;77:147-56. doi: 10.1016/j.brat.2015.12.016. Epub 2015 Dec 29.
6
Virtual reality exposure therapy for social anxiety disorder: a randomized controlled trial.
J Consult Clin Psychol. 2013 Oct;81(5):751-60. doi: 10.1037/a0033559. Epub 2013 Jun 24.
8
The use of virtual reality exposure in the treatment of anxiety disorders.
Behav Modif. 1999 Oct;23(4):507-25. doi: 10.1177/0145445599234001.
10
Virtual Reality Exposure Therapy for the Treatment of Dental Phobia: A Controlled Feasibility Study.
Behav Cogn Psychother. 2018 May;46(3):367-373. doi: 10.1017/S1352465817000534. Epub 2017 Sep 14.

引用本文的文献

1
Effects of Virtual Reality Based on Fall Prevention Intervention: A Systematic Review and Meta-Analysis.
Healthcare (Basel). 2025 Jul 29;13(15):1845. doi: 10.3390/healthcare13151845.
2
Cognitive behavioural therapy and third-wave approaches for anxiety and related disorders in older people.
Cochrane Database Syst Rev. 2024 Jul 8;7(7):CD007674. doi: 10.1002/14651858.CD007674.pub3.
3
Virtual Reality Mental Health Interventions in Geriatric Care for Functional or Well-being Enhancement - A Scoping Review.
Rehabilitation (Stuttg). 2024 Aug;63(4):209-219. doi: 10.1055/a-2316-6541. Epub 2024 Jun 17.
5
Technologies in Home-Based Digital Rehabilitation: Scoping Review.
JMIR Rehabil Assist Technol. 2023 Jul 27;10:e43615. doi: 10.2196/43615.
7
Visual feedback-dependent modulation of arousal, postural control, and muscle stretch reflexes assessed in real and virtual environments.
Front Hum Neurosci. 2023 Apr 4;17:1128548. doi: 10.3389/fnhum.2023.1128548. eCollection 2023.
8
Virtual and augmented reality applications to improve older adults' quality of life: A systematic mapping review and future directions.
Digit Health. 2022 Oct 31;8:20552076221132099. doi: 10.1177/20552076221132099. eCollection 2022 Jan-Dec.
9
Appraising Virtual Technologies' Impact on Older Citizens' Mental Health-A Comparative between 360° Video and Virtual Reality.
Int J Environ Res Public Health. 2022 Sep 7;19(18):11250. doi: 10.3390/ijerph191811250.

本文引用的文献

1
Treatment-as-usual (TAU) is anything but usual: a meta-analysis of CBT versus TAU for anxiety and depression.
J Affect Disord. 2015 Apr 1;175:152-67. doi: 10.1016/j.jad.2014.12.025. Epub 2014 Dec 15.
2
Using commercial video games for falls prevention in older adults: the way for the future?
J Geriatr Phys Ther. 2014 Oct-Dec;37(4):166-77. doi: 10.1519/JPT.0b013e3182abe76e.
3
Effects of balance training using a virtual-reality system in older fallers.
Clin Interv Aging. 2013;8:257-63. doi: 10.2147/CIA.S41453. Epub 2013 Feb 28.
6
Virtual reality exposure therapy in anxiety disorders: a quantitative meta-analysis.
Depress Anxiety. 2012 Feb;29(2):85-93. doi: 10.1002/da.20910. Epub 2011 Nov 7.
9
Efficacy of cognitive behavioral therapy for anxiety disorders: a review of meta-analytic findings.
Psychiatr Clin North Am. 2010 Sep;33(3):557-77. doi: 10.1016/j.psc.2010.04.002.
10
A meta-analysis of fear of falling treatment programs for the elderly.
West J Nurs Res. 2009 Feb;31(1):6-16. doi: 10.1177/0193945908320466. Epub 2008 Jul 30.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验