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通过三维视频游戏进行虚拟现实训练可改善社区居住老年人的姿势平衡和下肢力量。

Virtual Reality Training With Three-Dimensional Video Games Improves Postural Balance and Lower Extremity Strength in Community-Dwelling Older Adults.

作者信息

Lee Yongwoo, Choi Wonjae, Lee Kyeongjin, Song Changho, Lee Seungwon

出版信息

J Aging Phys Act. 2017 Oct 1;25(4):621-627. doi: 10.1123/japa.2015-0271. Epub 2017 Sep 19.

DOI:10.1123/japa.2015-0271
PMID:28290746
Abstract

Avatar-based three-dimensional technology is a new approach to improve physical function in older adults. The aim of this study was to use three-dimensional video gaming technology in virtual reality training to improve postural balance and lower extremity strength in a population of community-dwelling older adults. The experimental group participated in the virtual reality training program for 60 min, twice a week, for 6 weeks. Both experimental and control groups were given three times for falls prevention education at the first, third, and fifth weeks. The experimental group showed significant improvements not only in static and dynamic postural balance but also lower extremity strength (p < .05). Furthermore, the experimental group was improved to overall parameters compared with the control group (p < .05). Therefore, three-dimensional video gaming technology might be beneficial for improving postural balance and lower extremity strength in community-dwelling older adults.

摘要

基于虚拟化身的三维技术是改善老年人身体功能的一种新方法。本研究的目的是在虚拟现实训练中使用三维视频游戏技术,以改善社区居住老年人的姿势平衡和下肢力量。实验组参加了为期6周、每周两次、每次60分钟的虚拟现实训练项目。实验组和对照组在第1、3、5周均接受了3次预防跌倒教育。实验组不仅在静态和动态姿势平衡方面有显著改善,下肢力量也有显著改善(p < 0.05)。此外,与对照组相比,实验组的总体参数有所改善(p < 0.05)。因此,三维视频游戏技术可能有助于改善社区居住老年人的姿势平衡和下肢力量。

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