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竞争与合作型外展游戏对非裔美国青少年执行功能技能的影响:长期训练干预中的短期效果。

Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.

机构信息

Children's Digital Media Center, Department of Psychology, Georgetown University, USA.

出版信息

Dev Psychol. 2012 Mar;48(2):337-42. doi: 10.1037/a0026938.

DOI:10.1037/a0026938
PMID:22369339
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4097099/
Abstract

Exergames are videogames that require gross motor activity, thereby combining gaming with physical activity. This study examined the role of competitive versus cooperative exergame play on short-term changes in executive function skills, following a 10-week exergame training intervention. Fifty-four low-income overweight and obese African American adolescents were randomly assigned to a competitive exergame condition, a cooperative exergame condition, or a no-play control group. Youths in the competitive exergame condition improved in executive function skills more than did those in the cooperative exergame condition and the no-play control group. Weight loss during the intervention was also significantly positively correlated with improved executive function skills. The findings link competitive exergame play to beneficial cognitive outcomes for at-risk ethnic minority adolescents.

摘要

电子游戏需要大量的运动,因此将游戏与体育活动相结合。本研究考察了竞争性与合作性电子游戏在 10 周电子游戏训练干预后对执行功能技能短期变化的作用。54 名低收入超重和肥胖的非裔美国青少年被随机分配到竞争性电子游戏条件、合作性电子游戏条件或无游戏对照组。与合作性电子游戏条件和无游戏对照组相比,竞争性电子游戏条件下的青少年的执行功能技能有所提高。干预期间的体重减轻也与执行功能技能的提高呈显著正相关。研究结果将竞争性电子游戏与高风险少数民族青少年的有益认知结果联系起来。

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Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.体育课程中的运动游戏:对身体、社交和认知的益处。
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