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通过先进的虚拟现实手术模拟器评估医学生外科手术先天能力的分布情况。

Distribution of innate ability for surgery amongst medical students assessed by an advanced virtual reality surgical simulator.

作者信息

Moglia Andrea, Ferrari Vincenzo, Morelli Luca, Melfi Franca, Ferrari Mauro, Mosca Franco, Cuschieri Alfred

机构信息

EndoCAS, Center for Computer Assisted Surgery, University of Pisa, Edificio 102, via Paradisa 2, 56124, Pisa, Italy,

出版信息

Surg Endosc. 2014 Jun;28(6):1830-7. doi: 10.1007/s00464-013-3393-6. Epub 2014 Jan 18.

Abstract

BACKGROUND

Surgery is a craft profession requiring individuals with specific, well-documented innate aptitude for manipulative skills. Yet in most countries, the current selection process of surgical trainees does not include aptitude testing for the psychomotor and manipulative skills of candidates.

METHODS

A total of 125 participants (121 medical students and four expert surgeons) performed all 26 exercises of the da Vinci Skills Simulator, with six exercises being identified as metrics of aptitude for manipulative and psychomotor skills. The expert surgeons were enrolled as the control group to validate the performance of the most talented students.

RESULTS

Eight students (6.6%) significantly outperformed the remaining 113, obtaining a median value of the sum of weighted overall score on the six selected exercises of 52.7% versus 21.0% (p < 0.001). In contrast, 14 students (11.6%) performed significantly worse and well below the performance of the other 107, with a median value of overall score of 8.7% versus 24.1 (p < 0.001). There was no statistically significant difference between expert surgeons (control group) and the eight talented students (62.1% vs. 52.7%, respectively; p = 0.368). No significant correlation between exposure to video games and overall score (ρ = 0.330) was observed.

CONCLUSIONS

In terms of innate aptitude for manipulative and psychomotor abilities, the present investigation has documented two subpopulations that fall outside the norm for the group of medical students recruited for the study: (i) a small group (6.6%) with a high level and (ii) a larger cohort (11.6%) with low level (significantly below the norm) innate aptitude for surgery. Exposure to video game experience did not appear to influence performances on the da Vinci Skills Simulator.

摘要

背景

外科手术是一门需要个体具备特定且有充分文献记载的操作技能天赋的手艺职业。然而在大多数国家,目前外科实习医生的选拔过程并未包括对候选人心理运动和操作技能的天赋测试。

方法

共有125名参与者(121名医学生和4名专家外科医生)完成了达芬奇技能模拟器的所有26项练习,其中6项练习被确定为操作和心理运动技能天赋的指标。专家外科医生作为对照组,以验证最有天赋学生的表现。

结果

8名学生(6.6%)的表现显著优于其余113名学生,在6项选定练习中加权总分的中位数为52.7%,而其余学生为21.0%(p < 0.001)。相比之下,14名学生(11.6%)的表现明显更差,远低于其他107名学生,总分中位数为8.7%,而其他学生为24.1%(p < 0.001)。专家外科医生(对照组)与8名有天赋的学生之间无统计学显著差异(分别为62.1%和52.7%;p = 0.368)。未观察到玩电子游戏的经历与总分之间有显著相关性(ρ = 0.330)。

结论

就操作和心理运动能力的先天天赋而言,本研究记录了在为该研究招募的医学生群体中不符合常态的两个亚群体:(i)一小部分(6.6%)具有高水平天赋,(ii)一大部分(11.6%)具有低水平(显著低于常态)的外科手术先天天赋。玩电子游戏的经历似乎并未影响在达芬奇技能模拟器上的表现。

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