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如何为青少年设计烟草预防与控制游戏:专家访谈的定性分析

How to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews.

作者信息

Hall Amanda K, Mercado Rebeccah, Anderson-Lewis Charkarra, Darville Gabrielle, Bernhardt Jay M

机构信息

1 University of Washington , Seattle, Washington.

2 University of Florida , Gainesville, Florida.

出版信息

Games Health J. 2015 Dec;4(6):488-93. doi: 10.1089/g4h.2015.0013. Epub 2015 Jul 31.

Abstract

OBJECTIVE

Games for health, including digital videogames and gaming-based approaches, are increasingly being used in health promotion research and practice. Recently published research has shown that videogames have significant potential to promote healthy behaviors among youth and adolescents. Yet, there is a lack of available evidence-based resources to guide practitioners on the integration of games into tobacco prevention and smoking cessation interventions. To address this gap, expert researchers and game developers were interviewed to further define games for health, explore the current research, and provide recommendations for developing, evaluating, and promoting effective anti-tobacco games.

MATERIALS AND METHODS

Nationally recognized experts on game development, games for health, tobacco, and health behavior were asked to participate. A qualitative analysis of 25 in-depth individual interviews using a constant comparative approach for emerging themes was conducted.

RESULTS

Main themes that emerged from the data analysis included the following: (1) the current state of games for health research to facilitate health behavior change, (2) strategies for how to develop and evaluate games for quality and impact, and (3) recommendations for how to effectively design tobacco prevention and smoking cessation educational videogames that engage youth and adolescents.

CONCLUSIONS

The synthesized findings identified through these expert interviews offer stakeholders strategies for how to incorporate games for health within their current and future work. Specific recommendations are presented for developers and researchers to consider when developing and evaluating videogames for tobacco prevention and smoking cessation targeted at youth and adolescents.

摘要

目的

健康游戏,包括数字视频游戏和基于游戏的方法,越来越多地应用于健康促进研究和实践中。最近发表的研究表明,电子游戏在促进青少年健康行为方面具有巨大潜力。然而,缺乏基于证据的可用资源来指导从业者将游戏融入烟草预防和戒烟干预措施。为填补这一空白,我们采访了专家研究人员和游戏开发者,以进一步界定健康游戏,探索当前的研究情况,并为开发、评估和推广有效的反烟草游戏提供建议。

材料与方法

邀请了在游戏开发、健康游戏、烟草和健康行为方面全国公认的专家参与。采用持续比较法对25次深入的个人访谈进行定性分析,以找出新出现的主题。

结果

数据分析得出的主要主题包括:(1)促进健康行为改变的健康游戏研究现状;(2)开发和评估游戏质量及影响的策略;(3)有效设计吸引青少年的烟草预防和戒烟教育视频游戏的建议。

结论

通过这些专家访谈得出的综合研究结果为利益相关者提供了在其当前和未来工作中如何融入健康游戏的策略。针对开发者和研究人员在开发和评估针对青少年的烟草预防和戒烟视频游戏时应考虑的因素,提出了具体建议。

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