• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Interactive video gaming compared with health education in older adults with mild cognitive impairment: a feasibility study.轻度认知障碍老年人中交互式视频游戏与健康教育的比较:一项可行性研究。
Int J Geriatr Psychiatry. 2014 Sep;29(9):890-8. doi: 10.1002/gps.4075. Epub 2014 Jan 22.
2
Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus for frail older adults: A randomized feasibility clinical trial.衰弱老年人玩任天堂 Wii Fit Plus 的可行性、安全性、可接受性和功能结果:一项随机可行性临床试验。
Maturitas. 2018 Dec;118:20-28. doi: 10.1016/j.maturitas.2018.10.002. Epub 2018 Oct 4.
3
A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment.轻度认知障碍患者互动视频游戏的初步研究。
Int J Environ Res Public Health. 2022 Mar 16;19(6):3536. doi: 10.3390/ijerph19063536.
4
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2011 Sep 7(9):CD008349. doi: 10.1002/14651858.CD008349.pub2.
5
Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.数字游戏改善创伤性脑损伤患者的功能:随机临床可行性研究。
J Med Internet Res. 2018 Mar 19;20(3):e77. doi: 10.2196/jmir.7618.
6
Efficacy of interactive video gaming in older adults with memory complaints: A cluster-randomized exercise intervention.互动视频游戏对有记忆问题的老年人的疗效:一项群组随机运动干预研究。
PLoS One. 2021 May 25;16(5):e0252016. doi: 10.1371/journal.pone.0252016. eCollection 2021.
7
Use of an interactive video gaming program compared with conventional physiotherapy for hospitalised older adults: a feasibility trial.使用互动视频游戏程序与传统物理疗法相比用于住院老年患者:一项可行性试验。
Disabil Rehabil. 2012;34(21):1802-8. doi: 10.3109/09638288.2012.662570. Epub 2012 Mar 12.
8
A video-game based cognitive training for breast cancer survivors with cognitive impairment: A prospective randomized pilot trial.基于视频游戏的认知训练对认知障碍乳腺癌幸存者的影响:一项前瞻性随机试验。
Breast. 2020 Oct;53:23-32. doi: 10.1016/j.breast.2020.06.003. Epub 2020 Jun 12.
9
Using virtual reality-based training to improve cognitive function, instrumental activities of daily living and neural efficiency in older adults with mild cognitive impairment.使用基于虚拟现实的训练来改善轻度认知障碍老年人的认知功能、工具性日常生活活动和神经效率。
Eur J Phys Rehabil Med. 2020 Feb;56(1):47-57. doi: 10.23736/S1973-9087.19.05899-4. Epub 2019 Oct 15.
10
Would older adults with mild cognitive impairment adhere to and benefit from a structured lifestyle activity intervention to enhance cognition?: a cluster randomized controlled trial.轻度认知障碍的老年人会坚持并受益于结构化的生活方式活动干预以提高认知能力吗?一项整群随机对照试验。
PLoS One. 2015 Mar 31;10(3):e0118173. doi: 10.1371/journal.pone.0118173. eCollection 2015.

引用本文的文献

1
Digital Tools for People Without an Alzheimer Disease or Dementia Diagnosis: Scoping Review.针对未被诊断患有阿尔茨海默病或痴呆症人群的数字工具:范围综述
J Med Internet Res. 2025 Aug 25;27:e64862. doi: 10.2196/64862.
2
Comparative effectiveness of different dual task mode interventions on cognitive function in older adults with mild cognitive impairment or dementia: a systematic review and network meta-analysis.不同双重任务模式干预对轻度认知障碍或痴呆老年人认知功能的比较效果:一项系统评价和网状Meta分析
Aging Clin Exp Res. 2025 Apr 30;37(1):139. doi: 10.1007/s40520-025-03016-5.
3
Ιnnovative Health Promotion Strategies: A 6-Month Longitudinal Study on Computerized Cognitive Training for Older Adults with Minor Neurocognitive Disorders.创新型健康促进策略:针对轻度神经认知障碍老年人的计算机化认知训练的6个月纵向研究。
Eur J Investig Health Psychol Educ. 2025 Mar 12;15(3):34. doi: 10.3390/ejihpe15030034.
4
Evaluating the Clinical Efficacy of an Exergame-Based Training Program for Enhancing Physical and Cognitive Functions in Older Adults With Mild Cognitive Impairment and Dementia Residing in Rural Long-Term Care Facilities: Randomized Controlled Trial.评估基于运动游戏的训练计划对居住在农村长期护理机构的轻度认知障碍和痴呆老年人身体和认知功能的临床疗效:随机对照试验。
J Med Internet Res. 2025 Feb 19;27:e69109. doi: 10.2196/69109.
5
Exergaming for dementia and mild cognitive impairment.锻炼游戏治疗痴呆和轻度认知障碍。
Cochrane Database Syst Rev. 2024 Sep 25;9(9):CD013853. doi: 10.1002/14651858.CD013853.pub2.
6
Video Gaming in Older People: What Are the Implications for Cognitive Functions?老年人玩电子游戏:对认知功能有何影响?
Brain Sci. 2024 Jul 21;14(7):731. doi: 10.3390/brainsci14070731.
7
Exergaming and cognitive functions in people with mild cognitive impairment and dementia: a meta-analysis.轻度认知障碍和痴呆症患者的运动游戏与认知功能:一项荟萃分析。
NPJ Digit Med. 2024 Jun 15;7(1):154. doi: 10.1038/s41746-024-01142-4.
8
Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review.虚拟现实用于获得性认知障碍的康复:一项叙述性综述。
Bioengineering (Basel). 2023 Dec 28;11(1):35. doi: 10.3390/bioengineering11010035.
9
The Effect of Wii Training on Neurocognitive Function in Athletes with Functional Ankle Instability: Matched Randomized Clinical Trial.Wii训练对功能性踝关节不稳运动员神经认知功能的影响:配对随机临床试验。
J Biomed Phys Eng. 2023 Dec 1;13(6):535-542. doi: 10.31661/jbpe.v0i0.2012-1250. eCollection 2023 Dec.
10
The Efficacy of Cognitive Training on Neuropsychological Outcomes in Mild Cognitive Impairment: A Meta-Analysis.认知训练对轻度认知障碍患者神经心理学结局的疗效:一项荟萃分析。
Brain Sci. 2023 Oct 25;13(11):1510. doi: 10.3390/brainsci13111510.

本文引用的文献

1
Enrichment Effects on Adult Cognitive Development: Can the Functional Capacity of Older Adults Be Preserved and Enhanced?丰富化对成人认知发展的影响:老年人的功能能力能否得到保持和增强?
Psychol Sci Public Interest. 2008 Oct;9(1):1-65. doi: 10.1111/j.1539-6053.2009.01034.x. Epub 2008 Oct 1.
2
Gait and cognition: a complementary approach to understanding brain function and the risk of falling.步态与认知:理解大脑功能和跌倒风险的互补方法。
J Am Geriatr Soc. 2012 Nov;60(11):2127-36. doi: 10.1111/j.1532-5415.2012.04209.x. Epub 2012 Oct 30.
3
Physical activity, brain plasticity, and Alzheimer's disease.身体活动、大脑可塑性与阿尔茨海默病。
Arch Med Res. 2012 Nov;43(8):615-21. doi: 10.1016/j.arcmed.2012.09.008. Epub 2012 Oct 16.
4
Cognitive reserve in ageing and Alzheimer's disease.衰老和阿尔茨海默病中的认知储备。
Lancet Neurol. 2012 Nov;11(11):1006-12. doi: 10.1016/S1474-4422(12)70191-6.
5
Computerized cognitive training with older adults: a systematic review.计算机化认知训练与老年人:系统评价。
PLoS One. 2012;7(7):e40588. doi: 10.1371/journal.pone.0040588. Epub 2012 Jul 11.
6
A protocol for a randomized clinical trial of interactive video dance: potential for effects on cognitive function.互动视频舞蹈随机临床试验方案:对认知功能的潜在影响。
BMC Geriatr. 2012 Jun 6;12:23. doi: 10.1186/1471-2318-12-23.
7
Changes in brain volume and cognition in a randomized trial of exercise and social interaction in a community-based sample of non-demented Chinese elders.一项基于社区的、针对非痴呆中国老年人的随机试验中,锻炼和社会互动对脑容量和认知的影响。
J Alzheimers Dis. 2012;30(4):757-66. doi: 10.3233/JAD-2012-120079.
8
Mild cognitive deficits and everyday functioning among older adults in the community: the Monongahela-Youghiogheny Healthy Aging Team study.社区中老年人的轻度认知缺陷和日常功能:莫农加希拉-约戈尼格健康老龄化团队研究。
Am J Geriatr Psychiatry. 2012 Oct;20(10):836-44. doi: 10.1097/JGP.0b013e3182423961.
9
Cognitive intervention in amnestic Mild Cognitive Impairment: a systematic review.遗忘型轻度认知障碍的认知干预:系统评价。
Neurosci Biobehav Rev. 2012 Apr;36(4):1163-78. doi: 10.1016/j.neubiorev.2012.01.007. Epub 2012 Feb 1.
10
Effects of interactive physical-activity video-game training on physical and cognitive function in older adults.互动式体育活动视频游戏训练对老年人身体和认知功能的影响。
Psychol Aging. 2012 Sep;27(3):589-600. doi: 10.1037/a0026268. Epub 2011 Nov 28.

轻度认知障碍老年人中交互式视频游戏与健康教育的比较:一项可行性研究。

Interactive video gaming compared with health education in older adults with mild cognitive impairment: a feasibility study.

作者信息

Hughes Tiffany F, Flatt Jason D, Fu Bo, Butters Meryl A, Chang Chung-Chou H, Ganguli Mary

机构信息

Department of Psychiatry, University of Pittsburgh School of Medicine, Pittsburgh, PA, USA.

出版信息

Int J Geriatr Psychiatry. 2014 Sep;29(9):890-8. doi: 10.1002/gps.4075. Epub 2014 Jan 22.

DOI:10.1002/gps.4075
PMID:24452845
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4326259/
Abstract

OBJECTIVE

We evaluated the feasibility of a trial of Wii interactive video gaming, and its potential efficacy at improving cognitive functioning compared with health education, in a community sample of older adults with neuropsychologically defined mild cognitive impairment.

METHODS

Twenty older adults were equally randomized to either group-based interactive video gaming or health education for 90 min each week for 24 weeks. Although the primary outcomes were related to study feasibility, we also explored the effect of the intervention on neuropsychological performance and other secondary outcomes.

RESULTS

All 20 participants completed the intervention, and 18 attended at least 80% of the sessions. The majority (80%) of participants were "very much" satisfied with the intervention. Bowling was enjoyed by the most participants and was also rated the highest among the games for mental, social, and physical stimulation. We observed medium effect sizes for cognitive and physical functioning in favor of the interactive video gaming condition, but these effects were not statistically significant in this small sample.

CONCLUSION

Interactive video gaming is feasible for older adults with mild cognitive impairment, and medium effect sizes in favor of the Wii group warrant a larger efficacy trial.

摘要

目的

我们评估了在患有经神经心理学定义的轻度认知障碍的老年人社区样本中,进行Wii互动视频游戏试验的可行性,以及与健康教育相比,其在改善认知功能方面的潜在疗效。

方法

20名老年人被平均随机分为两组,一组进行基于小组的互动视频游戏,另一组接受健康教育,每周各进行90分钟,共持续24周。尽管主要结果与研究可行性相关,但我们也探讨了干预对神经心理表现和其他次要结果的影响。

结果

所有20名参与者都完成了干预,18人至少参加了80%的课程。大多数(80%)参与者对干预“非常”满意。大多数参与者喜欢保龄球,并且在促进心理、社交和身体方面的游戏中,保龄球的评分也最高。我们观察到在认知和身体功能方面,有利于互动视频游戏组的中等效应量,但在这个小样本中,这些效应没有统计学意义。

结论

互动视频游戏对于患有轻度认知障碍的老年人是可行的,有利于Wii组的中等效应量表明有必要进行更大规模的疗效试验。