Technical University of Cluj-Napoca, Cluj-Napoca, Romania.
Babes-Bolyai University of Cluj-Napoca, Cluj-Napoca, Romania.
PLoS One. 2014 Jan 28;9(1):e87471. doi: 10.1371/journal.pone.0087471. eCollection 2014.
The punishment effect on social behavior is analyzed within the strategic interaction framework of Cellular Automata and computational Evolutionary Game Theory. A new game, called Social Honesty (SH), is proposed. The SH game is analyzed in spatial configurations. Probabilistic punishment is used as a dishonesty deterrence mechanism. In order to capture the intrinsic uncertainty of social environments, payoffs are described as random variables. New dynamics, with a new relation between punishment probability and punishment severity, are revealed. Punishment probability proves to be more important than punishment severity in guiding convergence towards honesty as predominant behavior. This result is confirmed by empirical evidence and reported experiments. Critical values and transition intervals for punishment probability and severity are identified and analyzed. Clusters of honest or dishonest players emerge spontaneously from the very first rounds of interaction and are determinant for the future dynamics and outcomes.
在元胞自动机和计算进化博弈论的策略互动框架内分析社会行为的惩罚效应。提出了一种新的游戏,称为社会诚信(SH)。分析了 SH 游戏的空间配置。概率惩罚被用作不诚实的威慑机制。为了捕捉社会环境的内在不确定性,收益被描述为随机变量。揭示了新的动力学,惩罚概率和惩罚严重程度之间有新的关系。事实证明,惩罚概率比惩罚严重程度更能引导向诚实行为为主导的收敛。这一结果得到了经验证据和报告实验的证实。确定并分析了惩罚概率和严重程度的临界值和过渡区间。从互动的最初几轮中自发出现诚实或不诚实的玩家集群,对未来的动态和结果具有决定性意义。