Bravi Riccardo, Del Tongo Claudia, Cohen Erez James, Dalle Mura Gabriele, Tognetti Alessandro, Minciacchi Diego
Department of Clinical and Experimental Medicine, Physiological Sciences Section, University of Florence, Viale Morgagni 63, 50134, Florence, Italy.
Exp Brain Res. 2014 Jun;232(6):1663-75. doi: 10.1007/s00221-014-3845-9. Epub 2014 Mar 21.
The ability to perform isochronous movements while listening to a rhythmic auditory stimulus requires a flexible process that integrates timing information with movement. Here, we explored how non-temporal and temporal characteristics of an auditory stimulus (presence, interval occupancy, and tempo) affect motor performance. These characteristics were chosen on the basis of their ability to modulate the precision and accuracy of synchronized movements. Subjects have participated in sessions in which they performed sets of repeated isochronous wrist's flexion-extensions under various conditions. The conditions were chosen on the basis of the defined characteristics. Kinematic parameters were evaluated during each session, and temporal parameters were analyzed. In order to study the effects of the auditory stimulus, we have minimized all other sensory information that could interfere with its perception or affect the performance of repeated isochronous movements. The present study shows that the distinct characteristics of an auditory stimulus significantly influence isochronous movements by altering their duration. Results provide evidence for an adaptable control of timing in the audio-motor coupling for isochronous movements. This flexibility would make plausible the use of different encoding strategies to adapt audio-motor coupling for specific tasks.
在听有节奏的听觉刺激时执行同步运动的能力需要一个灵活的过程,该过程将时间信息与运动整合在一起。在这里,我们探讨了听觉刺激的非时间和时间特征(存在、间隔占用和节奏)如何影响运动表现。这些特征是根据它们调节同步运动的精度和准确性的能力来选择的。受试者参加了多个环节,在不同条件下进行重复的同步手腕屈伸动作组。这些条件是根据定义的特征来选择的。在每个环节中评估运动学参数,并分析时间参数。为了研究听觉刺激的影响,我们将所有其他可能干扰其感知或影响重复同步运动表现的感官信息降至最低。本研究表明,听觉刺激的不同特征通过改变同步运动的持续时间来显著影响同步运动。结果为同步运动的音频-运动耦合中时间的适应性控制提供了证据。这种灵活性将使使用不同的编码策略来使音频-运动耦合适应特定任务变得合理。