The Laboratory for Visual Neuroplasticity, Department of Ophthalmology, Massachusetts Eye and Ear Infirmary, Harvard Medical School Boston, MA, USA.
Department of Psychological and Brain Sciences, Center for Memory and Brain, Boston University Boston, MA, USA.
Front Hum Neurosci. 2014 Mar 11;8:133. doi: 10.3389/fnhum.2014.00133. eCollection 2014.
For individuals who are blind, navigating independently in an unfamiliar environment represents a considerable challenge. Inspired by the rising popularity of video games, we have developed a novel approach to train navigation and spatial cognition skills in adolescents who are blind. Audio-based Environment Simulator (AbES) is a software application that allows for the virtual exploration of an existing building set in an action video game metaphor. Using this ludic-based approach to learning, we investigated the ability and efficacy of adolescents with early onset blindness to acquire spatial information gained from the exploration of a target virtual indoor environment. Following game play, participants were assessed on their ability to transfer and mentally manipulate acquired spatial information on a set of navigation tasks carried out in the real environment. Success in transfer of navigation skill performance was markedly high suggesting that interacting with AbES leads to the generation of an accurate spatial mental representation. Furthermore, there was a positive correlation between success in game play and navigation task performance. The role of virtual environments and gaming in the development of mental spatial representations is also discussed. We conclude that this game based learning approach can facilitate the transfer of spatial knowledge and further, can be used by individuals who are blind for the purposes of navigation in real-world environments.
对于盲人来说,在不熟悉的环境中独立导航是一项巨大的挑战。受视频游戏日益普及的启发,我们开发了一种新方法来训练盲人青少年的导航和空间认知技能。基于音频的环境模拟器(AbES)是一种软件应用程序,允许在动作视频游戏隐喻中虚拟探索现有建筑物。我们使用这种基于游戏的学习方法,研究了早期失明的青少年从探索目标虚拟室内环境中获取空间信息的能力和效果。在游戏后,参与者在真实环境中进行的一系列导航任务上评估他们转移和心理操作所获得的空间信息的能力。转移导航技能表现的成功率明显很高,这表明与 AbES 交互会生成准确的空间心理表示。此外,游戏成功与导航任务表现之间存在正相关关系。还讨论了虚拟环境和游戏在发展心理空间表示方面的作用。我们得出的结论是,这种基于游戏的学习方法可以促进空间知识的转移,进一步可以被盲人用于在现实世界环境中导航。