Kaimara Polyxeni, Oikonomou Andreas, Deliyannis Ioannis
Department of Audio and Visual Arts, Ionian University, Tsirigoti Sq. 7, 49100 Corfu, Greece.
School of Pedagogical and Technological Education (ASPETE), Alexandrou Papanastasiou 13, Thessaloniki, Greece.
Virtual Real. 2022;26(2):697-735. doi: 10.1007/s10055-021-00563-w. Epub 2021 Aug 3.
Virtual reality technologies (VRTs) are high-tech human-computer interfaces used to develop digital content and can be applied to multiple different areas, often offering innovative solutions to existing problems. A wide range of digital games is being also developed with VRTs and together with their components, the games' structural elements are appealing to children and engaging them more in virtual worlds. Our research interest is directed towards children's development and the effects of VRTs within gaming environments. Contemporary psychology studies perceive human development as a holistic and lifelong process with important interrelationships between physical, mental, social and emotional aspects. For the objectives and scope of this work, we examine children development across three domains: physical, cognitive and psychosocial. In this context, the authors review the literature on the impact of VRTs on children, in terms of software and hardware. Since research requires an wide-ranging approach, we study the evidence reported on the brain and neural structure, knowledge, behaviour, pedagogy, academic performance, and wellness. Our main concern is to outline the emerging ethical issues and worries of parents, educators, ophthalmologists, neurologists, psychologists, paediatricians and all relevant scientists, as well as the industry's views and actions. The systematic review was performed on the databases Scopus, IEEE Xplore, PubMed, and Google Scholar from 2010 to 2020 and 85 studies were selected. The review concluded that findings remain contradictory especially for the psychosocial domain. Official recommendations from organizations and well-documented researches by academics on child well-being are reassuring if health and safety specifications and particularly the time limit are met. Research is still ongoing, constantly updated and consist of a priority for the scientific community given that technology evolves.
虚拟现实技术(VRTs)是用于开发数字内容的高科技人机界面,可应用于多个不同领域,常常为现有问题提供创新解决方案。各种各样的数字游戏也在利用VRTs进行开发,并且连同其组件一起,游戏的结构元素吸引着儿童,使他们更多地参与到虚拟世界中。我们的研究兴趣指向儿童发展以及VRTs在游戏环境中的影响。当代心理学研究将人类发展视为一个整体且终身的过程,在身体、心理、社会和情感方面存在重要的相互关系。就本研究的目标和范围而言,我们考察儿童在身体、认知和心理社会这三个领域的发展。在此背景下,作者从软件和硬件方面回顾了关于VRTs对儿童影响的文献。由于研究需要广泛的方法,我们研究了在大脑和神经结构、知识、行为、教学法、学业成绩以及健康方面所报道的证据。我们主要关注的是概述新出现的伦理问题以及家长、教育工作者、眼科医生、神经学家、心理学家、儿科医生和所有相关科学家的担忧,以及该行业的观点和行动。我们在Scopus、IEEE Xplore、PubMed和谷歌学术等数据库上对2010年至2020年期间的文献进行了系统综述,共筛选出85项研究。综述得出的结论是,研究结果仍然相互矛盾,尤其是在心理社会领域。如果满足健康和安全规范,特别是时间限制,各组织的官方建议以及学者们关于儿童福祉的详细记录研究是令人安心的。鉴于技术在不断发展,研究仍在进行,且不断更新,是科学界的一个优先事项。