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学习一个你从未执行过的按键序列:独立联想和运动组块学习的证据

Learning a keying sequence you never executed: evidence for independent associative and motor chunk learning.

作者信息

Verwey Willem B, Wright David L

机构信息

Department of Cognitive Psychology and Ergonomics, Faculty of Behavioral Sciences, Universiteit Twente, PO Box 217, 7500 AE Enschede, The Netherlands; MIRA research institute, Universiteit Twente, PO Box 217, 7500 AE Enschede, The Netherlands; Human Performance Laboratories, Department of Health and Kinesiology, Texas A&M University, College Station, TX, USA.

Human Performance Laboratories, Department of Health and Kinesiology, Texas A&M University, College Station, TX, USA.

出版信息

Acta Psychol (Amst). 2014 Sep;151:24-31. doi: 10.1016/j.actpsy.2014.05.017. Epub 2014 Jun 13.

Abstract

A substantial amount of research has addressed how people learn and control movement sequences. Recent results suggested that practice with discrete key pressing sequences results in two types of sequence learning: associative learning and motor chunk development (Verwey & Abrahamse, 2012). In the present study, we addressed whether in keying sequences of limited length associative learning develops also when the use of the chunking mode is prevented by introducing during practice random deviants. In line with the notion of two different learning mechanisms, the present results indicate that associative sequence learning develops when motor chunks cannot be developed during practice. This confirms the notion that motor chunks do not rely on these associations. In addition, experience with a particular execution mode during the practice phase seems to benefit subsequent use of that mode with unfamiliar and random sequences. Also, participants with substantial video-gaming experience were faster in executing discrete keying sequences in the chunking mode. These last two results may point to the development of a general ability to produce movement sequences in the chunking mode.

摘要

大量研究探讨了人们如何学习和控制运动序列。最近的研究结果表明,对离散按键序列的练习会产生两种类型的序列学习:联想学习和运动组块发展(Verwey & Abrahamse,2012)。在本研究中,我们探讨了在有限长度的按键序列中,当通过在练习过程中引入随机偏差来防止使用组块模式时,联想学习是否也会发展。与两种不同学习机制的观点一致,目前的结果表明,当在练习过程中无法发展运动组块时,联想序列学习会发展。这证实了运动组块不依赖于这些联想的观点。此外,在练习阶段对特定执行模式的体验似乎有利于随后对该模式在不熟悉和随机序列中的使用。而且,有丰富视频游戏经验的参与者在以组块模式执行离散按键序列时速度更快。最后这两个结果可能表明在组块模式下产生运动序列的一般能力得到了发展。

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