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等待做决定有助于应对概率性不确定性,但无助于应对延迟不确定性。

Waiting to decide helps in the face of probabilistic uncertainty but not delay uncertainty.

作者信息

Young Michael E, Sutherland Steven C, Cole James J, Nguyen Nam

机构信息

Department of Psychology, Southern Illinois University, Carbondale, 62901, USA.

出版信息

Learn Behav. 2011 May;39(2):115-24. doi: 10.3758/s13420-010-0010-6.

Abstract

A first-person shooter video game was adapted for the study of causal decision making within dynamic environments. Participants chose which of three potential targets in each of 21 groups was producing distal explosions. The source of the explosion effect varied in the delay between the firing of its weapon and its effect (0.0, 0.5, 1.0, and 2.0 s), the probability that the weapon caused the effect (50%, 75%, and 100%), and the occurrence of auditory events that filled the delay. In Experiment 1, participants' choice accuracy was highest with short delays but was not affected by probability; participants often compensated for lower probability by increasing their latencies, and thus the number of outcomes sampled. In Experiment 2, a broad range of delays (0-2 s) and probabilities (20%-100%) were randomly sampled for each cause; the results largely replicated those of the prior experiment. The experiments demonstrate people's ability to successfully modulate their environmental sampling in the face of uncertainty due to lower cause-effect probabilities, but not in the presence of longer cause-effect delays.

摘要

一款第一人称射击类电子游戏被改编用于研究动态环境中的因果决策。参与者要在21组中的每组三个潜在目标中选择哪个正在产生远端爆炸。爆炸效果的来源在其武器发射与其效果之间的延迟(0.0、0.5、1.0和2.0秒)、武器造成该效果的概率(50%、75%和100%)以及填充延迟的听觉事件的发生情况方面有所不同。在实验1中,延迟短时参与者的选择准确率最高,但不受概率影响;参与者常通过增加反应时(即抽样的结果数量)来补偿较低的概率。在实验2中,为每个原因随机抽取了广泛的延迟范围(0 - 2秒)和概率范围(20% - 100%);结果在很大程度上重复了前一个实验。这些实验表明,面对因因果概率较低而产生的不确定性时,人们有能力成功调整其对环境的抽样,但在存在较长因果延迟的情况下则不然。

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