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动作视频游戏作为一种通用学习机制的改进概率推理。

Improved probabilistic inference as a general learning mechanism with action video games.

机构信息

Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627, USA.

出版信息

Curr Biol. 2010 Sep 14;20(17):1573-9. doi: 10.1016/j.cub.2010.07.040.

Abstract

Action video game play benefits performance in an array of sensory, perceptual, and attentional tasks that go well beyond the specifics of game play [1-9]. That a training regimen may induce improvements in so many different skills is notable because the majority of studies on training-induced learning report improvements on the trained task but limited transfer to other, even closely related, tasks ([10], but see also [11-13]). Here we ask whether improved probabilistic inference may explain such broad transfer. By using a visual perceptual decision making task [14, 15], the present study shows for the first time that action video game experience does indeed improve probabilistic inference. A neural model of this task [16] establishes how changing a single parameter, namely the strength of the connections between the neural layer providing the momentary evidence and the layer integrating the evidence over time, captures improvements in action-gamers behavior. These results were established in a visual, but also in a novel auditory, task, indicating generalization across modalities. Thus, improved probabilistic inference provides a general mechanism for why action video game playing enhances performance in a wide variety of tasks. In addition, this mechanism may serve as a signature of training regimens that are likely to produce transfer of learning.

摘要

玩动作视频游戏有益于一系列感官、知觉和注意力任务的表现,这些任务远远超出了游戏玩法的具体内容[1-9]。训练方案可以在如此多不同的技能上带来提高,这是值得注意的,因为大多数关于训练引起的学习的研究报告都表明在训练任务上有所提高,但对其他任务的转移(即使是密切相关的任务)有限[10],但也参见[11-13]。在这里,我们想知道概率推理的提高是否可以解释这种广泛的转移。通过使用视觉感知决策任务[14,15],本研究首次表明,动作视频游戏体验确实可以改善概率推理。该任务的神经模型[16]建立了如何改变单个参数,即提供当前证据的神经层与随时间整合证据的层之间的连接强度,从而捕捉到动作游戏玩家行为的改善。这些结果在视觉任务中得到了验证,在新颖的听觉任务中也得到了验证,表明了跨模态的泛化。因此,概率推理的提高为为什么玩动作视频游戏可以提高各种任务的表现提供了一个通用机制。此外,这种机制可能是产生学习迁移的训练方案的特征。

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